Thanks Bryan, I tried after reading your reply, I could use the variable
directly in RouteOnAttribute, I thought I could only use attributes of a
FlowFile in RouteOnAttribute, thanks.😁
/Ben

2017-10-09 19:24 GMT+08:00 Bryan Bende <[email protected]>:

> Ben,
>
> 1) Yes, the variables are hierarchical, so a variable at the root group
> would be visible to all components, unless there is a variable with the
> same name at a lower level which would override it.
>
> 2) I haven’t tried this, but I would expect that you should still be able
> to use RouteOnAttribute to route on a variable… Lets say that your root
> group has a variable “env” and in one environment you have this set to
> “dev” and in another environment you have it set to “prod”. You might have
> a part of your flow that you only run in “prod” so you put a
> RouteOnAttribute with something like ${env:equals(“prod”)} which would only
> enable this path in prod.
>
> Variables on their own are not associated with flow files, so if you
> wanted to do something more specific per-flow file, then the only way would
> be what you described with using UpdateAttribute.
>
> Thanks,
>
> Bryan
>
> > On Oct 8, 2017, at 10:44 PM, 尹文才 <[email protected]> wrote:
> >
> > Hi guys, I've played around with the latest NIFI 1.4.0 release for a
> while
> > and I think the new variable registry feature is great, however I have 2
> > questions about this feature:
> >
> > 1. It seems that I could only add variables to a processor group, could I
> > add a global variable in the NIFI root processor group so it could be
> used
> > anywhere inside NIFI?
> >
> > 2. I want to route to different flows based on the variables I added, but
> > currently the only way I know that could make this work is like this:
> > myprocessor->updateAttribute(add the variable into FlowFile attribute)->
> > routeOnAttribute->different flows based on the variable value
> >
> > I didn't find any routeOnVariable processor, is there any easier way
> that I
> > could use to implement conditional flow in NIFI? Thanks
> >
> > /Ben
>
>

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