I think the latest code rely on kconfiglib, so theoretically things should
work without kconfig-frontends. But I haven't tested case when
kconfig-frontends is not installed (current I have installed both).

Best regards,
Petro

On Wed, Oct 18, 2023, 1:35 AM Christian Catchpole <christ...@catchpole.net>
wrote:

> Thanks I'll try *--install-prefix* when setting up my Air and probably
> raise a PR for that.
>
> I'll also look into better options for *kconfig-frontends*.
>
> As for Blender, I had been using Autodesk for modeling / 3D printing and
> then for some reason, I can't even recall, I downloaded Blender, and then I
> started going down the rabbit hole of 3D rendering. I'm not into games, but
> I am interested in short films and cinema,. Last week I picked up a Dell
> Visor and was able to get a Raspberry Pi to generate the required 2880x1440
> resolution and played with some stereo renders. Blender has some VR support
> but only on Windows. Iv mainly learned Blender by adding my own robot
> designs to the example scenes and experimenting with python scripting. If
> the robot's never exist in reality, they can at least exist in my mind..
>
> https://catchpole.net/img/catchpole-wall1200.jpg
>
> CC
>
> On Wed, 18 Oct 2023 at 08:05, Tomek CEDRO <to...@cedro.info> wrote:
>
> > On Tue, Oct 17, 2023 at 1:18 AM Christian Catchpole wrote:
> > > Nice, I went the full Studio Ultra, mainly because Im doing a lot of
> > stuff
> > > in Blender at the moment.
> >
> > I loved Blender until they removed BGE (Blender Game Engine) and
> > changed that program into kind of 3D Photoshop. But I still use it
> > sometimes.
> >
> > Do you use Blender with external game engine like Godot or Armory?
> >
> > With BGE it was possible to use Python exchanging data online with
> > real world hardware (or offline data acquired by hardware) in order to
> > control 3D environment. I did a simple flight simulator that way using
> > custom aerodynamics model. Do you know is again possible without BGE
> > nowadays?
> >
> >
> > > I also noticed that the KConfig build required a *sudo* on *make
> install
> > *to
> > > be able to write to */usr/local/bin/kconfig *- im not sure if there's
> an
> > > alternative
> >
> > I cannot see kconfig-frontends in the brew search. In a perfect world
> > we would want to have it ported. I did a port for FreeBSD but never
> > did a HomeBrew port. Have you ever tried that? Maybe we should ask on
> > their mailing lists?
> >
> > Using ~/.local/ --install-prefix and then adding ~/.local/bin to the
> > PATH in ~/.profile seems more elegant solution than system wide
> > modification :-)
> >
> >
> > --
> > CeDeROM, SQ7MHZ, http://www.tomek.cedro.info
> >
>

Reply via email to