Before we have a solid automation test, how do we declare the release is good enough to be LTS release? As I mentioned before, it's impossible to have a stable base or LTS release without enough automation test.
On Thu, Jan 30, 2025 at 4:05 AM Nathan Hartman <hartman.nat...@gmail.com> wrote: > On Wed, Jan 29, 2025 at 8:21 AM Alan C. Assis <acas...@gmail.com> wrote: > > > > Hi Simon, > > > > Yes, but it important to prove your point using a commercially available > > development board. > > > > NuttX (just like Linux) is a moving target. So one out of tree board > always > > will break because people are constantly changing the building system and > > moving things of place. > > > > There is no simple way to avoid this evolution. Unfortunately! So, those > > companies using NuttX could stick to a fixed release or use some > automatic > > patching process to detect issues early and report to us. > > > > BR, > > > > Alan > > > The moving target does present a difficulty when trying to develop a > product with NuttX that needs to be maintained and updated over time. > > There is a way to solve the moving target problem without limiting the > speed of NuttX development: > > LTS Releases. > > Normal development can continue at full speed and new releases can be > made every 3 months. > > But once in a while, such as every 2 years, we could make a LTS > release. For this release, we would create a branch in the NuttX repo. > After the LTS release is published, only bug fixes and security fixes > can be backported to the LTS branch. We would keep each LTS release > alive for 4 years. That means that in 4 years, we will deprecate the > oldest LTS and publish a new LTS, and we will always have 2 active LTS > lines. > > People who need stability can use the LTS line. If they need to add > custom in-tree drivers or boards, they can base their private branch > on the LTS branch. > > People who need faster development can work from master and the > regular (non-LTS) releases. > > The time frame of 2 years and 4 years isn't set in stone. It's just an > initial suggestion. > > Cheers, > Nathan >