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On Jun 4, 2025, 12:29 PM, at 12:29 PM, Matteo Golin <matteo.go...@gmail.com> 
wrote:
>I like the idea of doing a syslogd implementation, since I agree that
>it
>would probably be simpler to implement in userspace. Looking even at
>the
>ramlog implementation, I'm not sure how using networking operations for
>something like a low-level `putc` would be achieved easily. I might
>read
>into netconsole a bit further just to get an idea though.
>
>Thank you for the pointers everyone!
>Matteo
>
>On Tue, Jun 3, 2025 at 9:46 PM Xiang Xiao <xiaoxiang781...@gmail.com>
>wrote:
>
>> Two approach could achieve the goal:
>>
>>    1. Utilize ramlog and implement all network stuff in userspace,
>like
>>    syslogd(https://linux.die.net/man/8/syslogd). You can even
>implement
>> the
>>    same protocol as syslogd, so PC tools can be reused directly.
>>    2. Do all network stuff inside the kernel directly like Linux
>> netconsole(
>>    https://docs.kernel.org/networking/netconsole.html)
>>
>> The first approach is simple, but consumes more memory and can't send
>out
>> the final panic log. On the other hand, the second needs to improve
>the
>> netdev driver model and NIC driver adaptation, but fix all
>shortcomings in
>> the first one.
>>
>> On Wed, Jun 4, 2025 at 5:01 AM Matteo Golin <matteo.go...@gmail.com>
>> wrote:
>>
>> > Hello everyone,
>> >
>> > I was taking a look at the different syslog output options, and I
>noticed
>> > that there are a variety of different sinks
>> > (character devices, CDCACM, RAM, etc). However, I was thinking that
>it
>> > would be useful to have a network sink for
>> > syslog, so that logs could be sent over a network interface and
>collected
>> > elsewhere. This might be useful for systems
>> > that have small amounts of physical storage but are network
>connected, or
>> > have a very long up-time.
>> >
>> > What do you think about an implementation of syslog for network
>capable
>> > devices that achieves this? Are there any big
>> > hurdles I might not be considering (like setting up a connection,
>using
>> > UDP/TCP, etc)? There would probably have to be a
>> > decently large buffer to avoid slowing down code with blocking send
>> calls.
>> >
>> > What do you think?
>> >
>> > --
>> > Matteo Golin
>> >
>>

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