Hi Matthieu,


So to conclude, I'd just recommend you add your code directly into existing classes, without trying to "partition" things. It doesn't mean that things can't be refactored if parts of the existing code doesn't play nice though or that you can't use separate packages, just that BPEL4People, I think, doesn't need to be something pluggable. So you would just have the same compiler, add BOM elements for BPEL4People activities, add methods on the existing BPEL BOM to support BPEL4People extension attributes, add needed
XPath functions and that's pretty much it.

Does that make sense to you? Any other opinion?


Your point definitely makes sense.
I was trying to avoid duplicating code and indeed adding the new b4p activities directly to the bpel compiler seems like the better match for working with ode.
Guess I will give more feedback if/when I run into some troubles.

Thanks a lot for your quick answer.

Niko,

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