Hello Maxim, First and last names are emty strings by default. See WebContent/src/base/mainAttributes.lzx lines 280 and 283 for details
2013/4/19 Maxim Solodovnik <[email protected]> > Hello Artyom, > Is it possible first/last name is null? > On Apr 19, 2013 2:28 PM, <[email protected]> wrote: > > > Author: a_horuzhenko > > Date: Fri Apr 19 07:27:56 2013 > > New Revision: 1469720 > > > > URL: http://svn.apache.org/r1469720 > > Log: > > First name and last name are displaying instead of login while setting > > whiteboard pointer. > > > > Modified: > > > > > openmeetings/trunk/singlewebapp/WebContent/src/modules/conference/whiteboard/base/tools/baseDrawPointer.lzx > > > > Modified: > > > openmeetings/trunk/singlewebapp/WebContent/src/modules/conference/whiteboard/base/tools/baseDrawPointer.lzx > > URL: > > > http://svn.apache.org/viewvc/openmeetings/trunk/singlewebapp/WebContent/src/modules/conference/whiteboard/base/tools/baseDrawPointer.lzx?rev=1469720&r1=1469719&r2=1469720&view=diff > > > > > ============================================================================== > > --- > > > openmeetings/trunk/singlewebapp/WebContent/src/modules/conference/whiteboard/base/tools/baseDrawPointer.lzx > > (original) > > +++ > > > openmeetings/trunk/singlewebapp/WebContent/src/modules/conference/whiteboard/base/tools/baseDrawPointer.lzx > > Fri Apr 19 07:27:56 2013 > > @@ -41,9 +41,21 @@ > > </method> > > > > <method name="drawPointerWhiteBoardFinal" > > args="newName,x,y,width,height" > > > + var displayedName = canvas.currentuser; > > + if (canvas.firstName.length > 0) { > > + displayedName = canvas.firstName; > > + } > > + if (canvas.lastName.length > 0) { > > + if (canvas.firstName.length > 0) { > > + displayedName += " " + canvas.lastName; > > + } else { > > + displayedName = canvas.lastName; > > + } > > + } > > + > > var actionObject = new Array(); > > actionObject[0] = 'pointerWhiteBoard'; > > - actionObject[1] = canvas.currentuser; > > + actionObject[1] = displayedName; > > actionObject[2] = this.counter;//-6 > > actionObject[3] = x;//-5 > > actionObject[4] = y;//-4 > > > > > > >
