Hi, all! Once Mathias Bauer wrote:

> But why do you want to call Basic macros from C++? I would expect that
> you instantiate your (IDE-designed) dialog from your C++ code (should 
> be possible by some UNO calls) ...

Its is exactly those UNO calls that interest me. How can I (i) load/access Basic
libraries from an arbitrary UNO component, (ii) identify my dialog there and
finally instantiate it if I do not have e.g. CreateUnoDialog or DialogLibraries
outside Basic?

Thanks in advance. Cheers,

Jorge.

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