Hi! I think that will be improper to limit mobile devices only to a mobile phones or PDA's. There are new classes of devices, such as, for example, MID's (mobile internet devices - http://www.intel.com/products/mid/), or Car PC's. In comparision with mobile phones they have more computational power or storage capacity.
However, in my opinion, there should be different methods of access to the map data - for the different requirements. To provide routing on mobile device you need either vector data or server that computes routing for you. Best regards, Anton Patiev On 3/20/08, Milo van der Linden <[EMAIL PROTECTED]> wrote: > I know that Rob (Rubke) wrote a tool that is called OSMtiledownloader. > http://wiki.openstreetmap.org/index.php/OSMtiledownloader > It allows you to download tiles to the desktop given a certain directory > structure. This directory can then be copied to a mobile device and used in > conjunction with OSMTracker > http://wiki.openstreetmap.org/index.php/Osmtracker > > This solves the issue of complex rendering, and give you a base set of > tiles. OSMtracker also has a live tile download function, but it is not the > fastest around yet. > > So I disagree that you would need a mini mapnik on your mobile. I think it > might be good to build a standard API to handle rendering tiles based upon a > certain directory structure and a download API for getting tiles into your > phone via GPRS. The both combined will probably require less processing > power then setting up a mapnik server on the phone. > > Martijn Pannevis schreef: > Robert (Jamie) Munro wrote: > -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Jason Dent wrote: | I have a > mobile map application. I have found that directly accessing the | tile > server works the best. The downloads are HUGE! Some people have to pay per > kB for mobile downloads. Also, you can't rotate and reproject the tiles, or > give a sat-nav type 3d view, without horribly distorting the text. If you > want to highlight a road or a point, you have to download the map details > anyway. | Trying to draw all the map details at runtime | on a PDA is a bit > much. It can be done, but pre-cooked tile are much | better. It's not "a > bit much". *All* commercial sat-navs do it. When you consider how much more > CPU power a modern PDA has than a PC of 15 years ago, and think about the > kind of thing those PCs did (Doom, for example) drawing a map is easy. > I agree that technically redering tiles on the mobile probably would be the > best solution, certainly in terms of data traffic. However, to get nice > looking tiles, you'd have to implement something like mapnik, on your > device. I know it already took us quite some work to implement a nice map > with scrolling tiles in J2ME. I'm sure building that with vectors, which > scale with zoomlevels, and look nice, would take months, if not years, of > development time. Thats why we choose to use tiles. I do want to look into > more efficient ways of getting tiles, or parts of them, to the mobile. Kind > Regards, Martijn > Pannevis. _______________________________________________ dev > mailing > list [email protected] http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/dev > > > _______________________________________________ > dev mailing list > [email protected] > http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/dev > > _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/dev

