Shaun McDonald wrote: >> Fix the API. (and the implementation if it takes you that long ;) > > Actually this isn't just an implementation problem, it is also a social > limit. If 12 people were to request large highly detailed areas (and > they were on a slow network connection), then you suddenly have everyone > else locked out from doing bulkapi requests, until they have cleared.
Not true if you bbox them. You would only lock the actual bbox for that road. > There are other better ways to get large amounts of data, such as mirror > API servers or the planet file. With the exposure of the > node/way/relation version numbers in API 0.6 this will make it much > easier to deal with mirrored api servers. Having a binary XML format is another approach. And would again significantly reduce the communication delay between client and api. Stefan _______________________________________________ dev mailing list dev@openstreetmap.org http://lists.openstreetmap.org/listinfo/dev