Hi Y'all, It appears that for the most part OSM data is relatively unstructured (compared to vector data sets that, for example, contain full topology).
But...what about water bodies? In particular, if a land mass is not exactly wrapped once by a counter-clockwise winding of "ways", does the tile renderer have trouble correctly filling in land and water? - What happens if there are overlapped coastline ways? - What happens if there are holes in the coatlines? - What happens if there are double windings (imagine two full counter clockwise revolutions making interlocked loops). I am trying to understand what "mistakes" in coastlines would affect the slippy map (and thus be obvious to everyone) vs. data issues that might only be useful to machine processing algorithms. Thanks! Ben PS sorry for 10,000 questions...there's a ton to get up to speed on here! -- Scenery Home Page: http://scenery.x-plane.com/ Scenery blog: http://xplanescenery.blogspot.com/ Plugin SDK: http://www.xsquawkbox.net/xpsdk/ X-Plane Wiki: http://wiki.x-plane.com/ Scenery mailing list: [EMAIL PROTECTED] Developer mailing list: [EMAIL PROTECTED] _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev

