Hi, Andras and I were looking at cutting the OSM planet file into 1x1 degree tiles (including at least enough nodes outside the tile to correctly "chop" a way at the tile boundary).
I think I have an algorithm that can do this in four passes over the planet file on a 32-bit machine, using perhaps 2-3 GB of RAM. Before I go forward...am I reinventing the wheel? I know that osmosis can do this kind of thing, but my understanding is that it extracts a finite number of "streams" from the data...we actually want to take all of the data and split it into 64800 parts. If no one has something like this and I can get it working, I'll post the code somewhere. :-) cheers Ben -- Scenery Home Page: http://scenery.x-plane.com/ Scenery blog: http://xplanescenery.blogspot.com/ Plugin SDK: http://www.xsquawkbox.net/xpsdk/ X-Plane Wiki: http://wiki.x-plane.com/ Scenery mailing list: [EMAIL PROTECTED] Developer mailing list: [EMAIL PROTECTED] _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev

