Bill Magee wrote: > Anyway, as I say, I'm new to OSM so this might be discussions you've > already had - if so my apologies.
In NL we have implemented a High Performance on demand rendering and caching server and were experimenting with different tile sizes (and specially layer sizes!) Currently we do a color reduction (requires less bits), in this way the tiles get smaller so the active area the tile represents can be increased. I agree with your optimisation 'just under blocksize'. But dense tiles increase in size rapidly. If you want to take a peak: http://tile.openstreet.nl/ I think deduplication could be another interesting method to reduce the amount of tiles. Stefan _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev

