Moin, my renderer downloads data for tiles (currently in the 0.1° grid) and then renderes these.
This works fine, except for coastlines, where I have two problems: * The coastlines are just open lines, but I need closed areas for rendering * When I download data in the middle of the ocean, no coastline crosses the tile and I do not know that the current tile must be filled completely with water That there is some coastline data for mapnik, but I don't quite understand how that process works. So how would I: * figure out that a certain area is water-covered? * get a complete, closed coast line (possible for the entire world?) and both best via some HTTP request :) All the best, Tels -- Signed on Sat May 9 14:43:52 2009 with key 0x93B84C15. View my photo gallery: http://bloodgate.com/photos PGP key on http://bloodgate.com/tels.asc or per email. "I'm not a vegetarian, but I eat animals who are" -- Groucho Marx
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