what if we choose a planet file from http://planet.openstreetmap.org/ like that one: planet-070711.osm.bz2 11-Jul-2007 07:47 299M
it's not a production server, it' s a research server... we have 500 Gig, which file do we use : planet-070711.osm.bz2 11-Jul-2007 07:47 299M or planet-071107.osm.bz2 07-Nov-2007 10:26 1.2G or more , what do you think? Regards Sam ________________________________ From: Sam Mor <[email protected]> To: OpenstreetMap DevList <[email protected]> Sent: Monday, 11 May, 2009 12:44:03 PM Subject: Re: [OSM-dev] hard drive size we are using Richard Weait Tutorials (genearate_tiles) for world wide map, what do u suggest? do we make it for a zoom level = 12 or 13? ________________________________ From: Grant Slater <[email protected]> To: Iván Sánchez Ortega <[email protected]> Cc: [email protected] Sent: Monday, 11 May, 2009 11:37:08 AM Subject: Re: [OSM-dev] hard drive size Iván Sánchez Ortega wrote: > El Lunes, 11 de Mayo de 2009, Sam Mor escribió: > >> is a Hard drive of 500 Gig enough for a planet map rendering? >> > > It should be. If you check the wiki and munin, you'll see that the mapnik > tile > server currently uses 75% of a 500 Gb RAID. > It depends on the rendering system used. See: http://lists.openstreetmap.org/pipermail/dev/2008-April/009736.html Tile on avg served by tile.openstreetmap.org: ~6.5KB. opencyclemap.org: quoted as being at least 4x bigger. generate_tiles.py method will generate many many tiles that will never be viewed, limit to zoom 17 and even with hard-linking identical sea tiles you will run out of disk space. mod_tile can comfortably be used with 500GB of space, as long as disk can keep pace and ancient tiles are expired. http://wiki.openstreetmap.org/wiki/Mod_tile Regards Grant _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev ________________________________ Chat right from the comfort of your inbox. Show me how..
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