--- On Mon, 3/8/09, Jon Burgess <[email protected]> wrote:

> The second delay is made worse since each thread
> initializes its own set
> of parameters causing this to happen maybe 4 times.

I had threads set to 64, I dropped this to 8 and the startup times were greatly 
reduced, but this slows down tile rendering.

So does this mean an issue where shared memory should be used for configs 
before generating threads?


      

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