Hi Jukka,
One could argue that it is up to the client doing the visualization to
eliminate these lines as part of 'interpreting' the meaning of
overlapping or subdivided areas.
I think it's a matter of trading off ease of client interpretation
(which would favor more explicit structures like a primitive that tells
the client "this is subdivided", e.g. a super-area of other areas) vs.
leaving things implicit, which is less fragile.
(If the database _tells_ the client "these are two parts of the same
lake" then if this info is missing, the lake will look wrong. If the
client has to figure it out, it doesn't matter what authors do. :-)
cheers
ben
On 4/19/11 9:15 AM, Jukka Rahkonen wrote:
Frederik Ramm wrote:
Ben,
On 04/19/11 13:29, Ben Supnik wrote:
You explain "building=yes" as meaning "is it filled?", when in reality
it is completely up to the renderer whether or not to fill an object
that is tagged to be a building.
Wait, I don't think I agree with this. That is, to me, the question of
whether a 'thingie' in OSM is an area thingie or a line thingie should
_not_ be up to the visualization layer.
It's a two-step thing. Of course you should be able to map the building
and say "this is an area". But the renderer might *still* choose not to
render it as an area (think e.g. of certain kinds of airspace which are
areas but you will usually only render the outline).
I would say that it is still rendered as an area but the fill is
transparent and only outline coloured. Which brings to my mind another
smallish problem with big real world area features which has been splitted
to smaller areas so that they can be handled in OSM. If you want to render
them with fill and outline the split lines come visible on the map.
-Jukka Rahkonen-
Bye
Frederik
PS: Not that we want to map airspace. I just found it a fitting example
given where you're hailing from.
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