On Martes 14 Junio 2011 17:52:08 Ævar Arnfjörð Bjarmason escribió:
> The routing libraries I've found seem to all assume that I want to
> route across roads, whereas for this task all I need is just a
> coastline shapfile of the planet. I'd then find out if A and B are on
> different coastlines, or the shortest path between them on land.
> 
> Is there anything that does this already?

The thing you want is called a "navigation mesh". You might want to search for 
libraries to make and transverse them.

Do read:

http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html


Cheers,
-- 
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Iván Sánchez Ortega <[email protected]> <[email protected]>

http://ivan.sanchezortega.es
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