Hello Igor and Oliver,

presently I use this method:
The image is written to "/dev/shm/tile" (RAM), then the file length is 
retrieved by os.stat(). If this length exceeds 116 bytes, the file is copied to 
its destination location in the tile tree, otherwise the destination location 
is deleted (os.unlink()).

Please don't argue. ;-)

Igor's method WOULD BE much faster than Oliver's if this would be C and not 
Python. To read 256 KiB in a loop seems not to be very fast whereas a more 
complicated function takes less execution time because it's a library function.

Maybe there is a library function in Python which does (nearly) the same as 
Igor's loop? E.g. checking 256 MiB it they are all zero, comparing two 256 MiB 
memory spaces, or something like that? Or one could write this loop in C and 
import it somehow from Python?

The optimum solution (if there is any) could be to enhance Mapnik that way that 
it doesn't store "empty" tiles in the first place - if requested so by the 
caller. There is no need to generate an empty tile if the rendering algorithm 
already knows that there is not a single object to display within this tile.

Markus

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