On 18 September 2011 21:54, Jaak Laineste <[email protected]> wrote: > For the webgl the key question for me is security. It is reported > that WebGL has fundamental issues: allowing low-level access to > graphics cards (which is needed for performance) allows for example > writing one-line code which can bluescreen user's computer. This is > why webgl is disabled in many browsers by default, and I see risk that > certain mainstream browsers may decide not to support it at all.
I might be wrong, but I think the first 3d globe widget I saw mentioned on osm diaries (can't find the entry now) was just 2D canvas, no WebGL. If done right it should be possible to write one that still has bearble performance and uses no WebGL. So that could be used as a fallback. (It was even possible with javascript + SVG before html5, although much more tricky.) Cheers _______________________________________________ dev mailing list [email protected] http://lists.openstreetmap.org/listinfo/dev

