Hi, Thanks for the replies - You are right that bulk upload will work, I just have an aspiration to getting it to work closer to real time so want to explore other possibilities.
At the moment I have not tried to get mod_tile working, but am using tilecache on my home server to generate the tiles (because it is very easy - just a simple python program and minimal configuration - this will seed down to zoom level 12 nice and quickly. I then have another instance of tilecache running on the commercial web host that caches tiles from my home server to give a quicker response (provided the tiles have been accessed previously). I will do a little wiki page write up on how it is configured, because it took a bit of doing to get the projections working so that they talk to each other properly.... It seems to be working, but needs a bit more testing because sometimes it seems to take a very long time to produce a tile - this may be my home server putting its disks to sleep to save power, but I haven't checked. Disk sleeping is not a feature I would want to turn off though, because using my old laptop as a server is working quite nicely power-wise - I think it takes less than 20W normally, which is not too bad. Graham. On 27 October 2011 13:03, Nick Whitelegg <nick.whitel...@solent.ac.uk>wrote: > > Hello Graham, > > I am currently doing this, and using option one. This is probably feasible > if the area you're trying to render is relatively small: I render > Hampshire, Wiltshire, Surrey and West Sussex down to zoom level 14. The > rendering takes an hour or two, the upload (just over 100MB) takes a little > over 30 minutes. It's fairly feasible to do on a weekly basis. > > Can't speak for the other two options - I don't run an always-on home > server so that one's a non-starter for me. I'd guess for occasional tile > rendering it would be ok. > > Nick > > -----Graham Jones <grahamjones...@gmail.com> wrote: ----- > To: OSM-Dev Openstreetmap <dev@openstreetmap.org> > From: Graham Jones <grahamjones...@gmail.com> > Date: 27/10/2011 12:11PM > Subject: [OSM-dev] Deploying Map Tiles on a Commercial Web Host > > Hi, > I am trying to host my own map tiles 'on the cheap' using a commercial web > host (rather than virtual server etc.) and am trying to decide the most > efficient way of doing it, and wondered if anyone had any suggestions. > The idea is to use my home server to generate the tiles, but that is behind > a slow internet connection, so is no good for serving them to the outside > world (works fine in my house!). The options I have thought of are: > Generate the tiles on my server, and upload them to the web host via ftp - > this is what I have done up to now, but it is very slow to do the initial > upload. I haven't got a clever way of updating the tiles yet either - > will need to use osm2pgsql tile expiry and only upload the expired tiles. > Generate the tiles as a large mbtiles file and upload it to the server as > one big file rather than thousands of little ones - this may help the > initial upload. I am not sure how to do updates though - would need some > way of uploading a mbtiles 'changeset' that can be applied to the file on > the web host using php (I have php scripting on the web host) > Set up my home server to run mod_tile, and write some sort of proxy / > cache thing on the web host that takes a tile request and either serves it > from its cache, or gets it from my home server if necessary after checking > to see if the tile in the cache is out of date. > > My feeling is that the third option is most efficient, because it will not > bother uploading tiles that no-one accesses, and my server will not bother > rendering them. First use of a tile will seem sluggish though because it > will use my slow broadband connection, so will probably have it pre-load a > few zoom levels. My web host lets me run python, so I think I could run > tilecache (http://tilecache.org), but I am not sure how I would deal with > tile expiry then - has anyone used such a set-up successfully? If not, I > will give it a try over the next few days and see how it goes.... > > Thanks > > > Graham. > > -- > Graham Jones > Hartlepool, UK. > _______________________________________________ > dev mailing list > dev@openstreetmap.org > http://lists.openstreetmap.org/listinfo/dev > -- Graham Jones Hartlepool, UK.
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