Cool you might get a bit better performance here:

https://github.com/bgrins/javascript-astar

Purely supposition on my part have not tested it

cheers,
sean

On Mon, Mar 12, 2012 at 1:05 PM, Brandon Martin-Anderson
<[email protected]>wrote:

> About thirty lines of javascript implementing a pretty brain-dead
> breadth-first search:
>
> https://github.com/bmander/vtp/blob/master/templates/game.html#L118
>
> -B
>
> On Mon, Mar 12, 2012 at 1:01 PM, Sean Gorman <[email protected]> wrote:
> > Awesome work - for the shortest path calculation are you using an A*,
> > Bellman-Ford type approach, or something else?  We tried a bunch of
> > optimizations to a Floyd style all-to-all SP problem back in the day.
> >  Tricky computations and always cool to see new approaches.  Not
> > to mention a brilliant visualization of it all.
> >
> > thanks,
> > sean
> >
> > On Mon, Mar 12, 2012 at 12:49 PM, Brandon Martin-Anderson
> > <[email protected]> wrote:
> >>
> >> Not directly. Stochastic optimizing processes, or optimizing processes
> >> over stochastic data sets, tend to end up looking biological, because
> >> biological systems are stochastic optimizing processes.
> >>
> >> -B
> >>
> >> On Mon, Mar 12, 2012 at 12:42 PM, Laurence Penney <[email protected]>
> wrote:
> >> > Utterly beautiful.
> >> >
> >> > Is it inspired by Günther von Hagens’s work with blood vessels?
> >> >
> >> > http://weheartit.com/entry/19937599
> >> > http://plastynarium.pl/images/2011/10/krwiobieg.jpg
> >> >
> >> >
> http://3.bp.blogspot.com/_DaOtlZ8Ux7s/TFmhpAJziMI/AAAAAAAAADE/PFP15vpUZlU/s1600/bodies-revealed-blood-vessels.jpg
> >> > http://www.bodyworlds.com/en/media/picture_database/preview.html?id=4
> >> > http://thedispersalofdarwin.files.wordpress.com/2011/11/img_0690.jpg
> >> >
> >> > - Laurence
> >> >
> >> > On 12 Mar 2012, at 16:11, Brandon Martin-Anderson wrote:
> >> >
> >> >> Behold! I made a thing.
> >> >>
> >> >> http://shortestpathtree.org
> >> >>
> >> >> It creates shortest path trees, which are pretty, and have a variety
> >> >> of uses. My favorite use is quickly and phenomenologically checking
> >> >> OSM referential integrity across entire cities. Also, potentially, it
> >> >> can tell you how to get places. Tell me how you like it.
> >> >>
> >> >> Colophon, for the interested:
> >> >> Server and client-side code is at https://github.com/bmander/vtp. I
> >> >> took Migurski's city extracts in PBF format and popped them into a
> >> >> Mongodb instance using a homebrew script in node.js. Then I applied a
> >> >> series of map-reduce runs to slice the ways at shared intersections,
> >> >> and to collect them into tiles. This is slow, but there's some home
> of
> >> >> parallelization. A simple node.js script serves the vector tiles to
> >> >> the client, where all routing is done; printed to a homebrew
> >> >> canvas-based client. The disadvantage is that routing is slow for
> you.
> >> >> The advantage is the server doesn't have to do anything except hand
> >> >> out tiles, which, ideally, should be pretty small.
> >> >>
> >> >> -B
> >> >>
> >> >> _______________________________________________
> >> >> dev mailing list
> >> >> [email protected]
> >> >> http://lists.openstreetmap.org/listinfo/dev
> >> >
> >>
> >> _______________________________________________
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> >> [email protected]
> >> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org
> >
> >
> >
> >
> > --
> > Sean Gorman PhD.
> > GeoIQ
> > 2200 Wilson Blvd. Suite 307
> > Arlington VA, 22201
> > mobile: 202-321-3914
> > office: 703-647-2151
> >
> > --
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>



-- 
Sean Gorman PhD.
GeoIQ
2200 Wilson Blvd. Suite 307
Arlington VA, 22201
mobile: 202-321-3914
office: 703-647-2151

--
This email and the information it contains are confidential and may be 
privileged. If you have received this email in error please notify me 
immediately. You should not copy it for any purpose, or disclose its contents 
to any other person. Internet communications are not secure and, therefore, 
FortiusOne does not accept legal responsibility for the contents of this 
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