On 2014-07-17 6:39 AM, Christian Quest wrote:
I'm currently doing some rendering benchmark to tune a new tile server we're about to put online.

A strange thing I've found last night: render_list with 16 thread takes more time than with 8 .

The server has 2 quad-core Xeon (X5570), this means 8 physical cores. It looks like hyperthreading adds additionnal context switches or something similar. With "-z 9 -Z 9 -n 16 -l 32" it takes 3016s, and with "-z 9 -Z 9 -n 8 -l 12" 2647s, 10% less.

I'll disable HT on my next run in the server bios and see if it is consistent.

Is there a chance you're running into IO bottlenecks?

Another thing I found... do not put your SSD behind a RAID card.
The RAID card (Dell Perc 6i) add too much latency.
On the same render_list, the iowait threads are increasing a lot and iops decreases a lot.
The Perc 6 is an older lower-end RAID card using a LSI 10xx chip. It doesn't surprise me it doesn't work ideally with SSDs. I'm also not sure if it supports all the SATA commands a SSD uses, which can be a serious issue for consistency, the bane of SSDs.

A more modern card would probably perform better, but if you're not RAIDing SSDs, you should really be using any card you have in HBA mode, unless you have a battery-backed cache and can therefor tune write barriers and related settings better.
_______________________________________________
dev mailing list
[email protected]
https://lists.openstreetmap.org/listinfo/dev

Reply via email to