Students have until April 3rd to submit their proposals. Time to get to work, but no need to hurry. It's better to make sure to get things right. It's a good idea to let your potential mentor review the proposal before submitting it.
Polyglot 2017-03-13 10:32 GMT+01:00 Tim Teulings <t...@framstag.com>: > Hello Fanny, > > I am Fanny Monori, a Computer Engineering MS student from the University >> of Debrecen, Hungary. I wish to participate in Google Summer of Code >> this year, and I am interested in the "libosmscout: Implementation of a >> OpenGL ES renderer" task, and I am looking for someone to help me >> getting started with it. >> > > I'm Tim Teulings, the main author (but in recent times not the only > author) of libosmscout. I wrote the project idea and also likely would be > your mentor (though the rest of the libomscout community will likely help, > too). > > Hello and welcome to OpenStreetMap and libosmscout :-) > > I live in Dortmund, Germany so my time zone is CET / GMT +1. I normally > will answer in the evening. > > I have a bachelor's degree in Computer Science, and during my studies I >> became familiar with OpenStreetMap. As part of a course, students had to >> work on projects that are using OpenStreetMap. I really liked working >> with it, and I would love to contribute to it. I also studied computer >> graphics, and because of that I have experience using OpenGL. >> In your Google Summer of Code page you have mentioned that you might >> require a small exercise or prototype. Do you have any qualification >> task in mind regarding this project? >> > > Some questions: > * Libosmscout is written in C++. Are you familiar with C++? > * One can develop for Libomscout under Linux, Windows, Mac. I suggest > though to work under Linux, since this is the most convenient regarding > building the software (and likely working with OpenGL). OK for you? > * Is the task clear for you? Do you have any front up questions? > > I suggest the following next steps: > * Subscribe to the mailing list of libosmscout (and write a small > introduction mail to make sure people know who you are and thus give you as > much help as you need):-) > * Look at the documentation available and try to get the existing code > running (that means, get it to build, import some OSM data export and get > the OSMScout2 demo to show you the map). > * Look at the rendering pipeline for one of the existing renderer (Qt, > cairo, agg, the others are incomplete) (interaction with Database, > MapService, StyleConfig and MapPainter base class). This should give you > deeper inside how the existing code is doing the rendering and which > functionality is already there (and which is not). There is some > rudimentary OpenGL backend code. Just ignore that. It will not help you. > Its bad code and bad design. > * I assume that the OpenGL backend will be different in some aspects, > because of the constraints and principles of OpenGL. So a likely next step > would be to make a proposal how your code will look like structurally, how > your rendering pipeline will work in principle ("describe the planed > design"). How will you get the drawing primitives required working? How > will you interact with the styling engine? > * Part of the design will likely also be some discussions on the list > regarding implementation alternatives. Make suggestions. > * If time allows a very simple demo would be helpful to show your OpenGL > capabilities, though we should already see some of it based on your design > suggestions. I assume that getting "some" rendering to show is already a > rather huge part of the implementation effort. So there will be no time for > this befor the official proposal. Still, having something to show would be > helpful. > * Next step would be a concrete implementation plan and a more precise > description of what must be implemented to succeed and which optional > features can get implemented if time allows. Though a concrete plan can be > mad later later than the 20.3. (see overall timeline below). > > You can find the libosmscout homepage at sourceforge: > http://libosmscout.sourceforge.net/ > > The documentation should already answer many questions. > > Note that the project also has a github page: > https://github.com/Framstag/libosmscout > > We do use the sourceforge mailinglist but the github git repository is > (much) more current than the sourceforge one. We also (mainly) use the > github issue tracker. > > If you have any questions => ask on the libomscout mailing list. If you > find bugs, make an issue :-) > > OSM GSoC 2017 page: https://wiki.openstreetmap.org > /wiki/Google_Summer_of_Code/2017 > > Overall time line (Google page): https://summerofcode.withgoogl > e.com/how-it-works/#timeline > > If I understand correctly you have a round 1 week for official > registration and submission so we - especially you! - have to hurry up. > > -- > Gruß... > Tim > > _______________________________________________ > dev mailing list > dev@openstreetmap.org > https://lists.openstreetmap.org/listinfo/dev >
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