Signed-off-by: Stephen Finucane <step...@that.guru> --- CONTRIBUTING.md | 4 +- CodingStyle.md | 578 ------------------------------------------------- CodingStyle.rst | 642 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ Makefile.am | 4 +- OPENFLOW-1.1+.md | 6 +- 5 files changed, 649 insertions(+), 585 deletions(-) delete mode 100644 CodingStyle.md create mode 100644 CodingStyle.rst
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 9d9f035..f848536 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -366,7 +366,7 @@ If you cannot convince your email client not to mangle patches, then sending the patch as an attachment is a second choice. Please follow the style used in the code that you are modifying. The -[CodingStyle.md] file describes the coding style used in most of Open +[CodingStyle] file describes the coding style used in most of Open vSwitch. Use Linux kernel coding style for Linux kernel code. If your code is non-datapath code, you may use the @@ -411,4 +411,4 @@ index fdd952e..f6cb88e 100644 ``` [INSTALL.rst]:INSTALL.rst -[CodingStyle.md]:CodingStyle.md +[CodingStyle]: CodingStyle.rst diff --git a/CodingStyle.md b/CodingStyle.md deleted file mode 100644 index 0a441e0..0000000 --- a/CodingStyle.md +++ /dev/null @@ -1,578 +0,0 @@ -Open vSwitch Coding Style -========================= - -This file describes the coding style used in most C files in the Open -vSwitch distribution. However, Linux kernel code datapath directory -follows the Linux kernel's established coding conventions. For the -Windows kernel datapath code, use the coding style described in -datapath-windows/CodingStyle. - -The following GNU indent options approximate this style: - - -npro -bad -bap -bbb -br -blf -brs -cdw -ce -fca -cli0 -npcs -i4 -l79 \ - -lc79 -nbfda -nut -saf -sai -saw -sbi4 -sc -sob -st -ncdb -pi4 -cs -bs \ - -di1 -lp -il0 -hnl - - -## BASICS - - Limit lines to 79 characters. - - Use form feeds (control+L) to divide long source files into logical -pieces. A form feed should appear as the only character on a line. - - Do not use tabs for indentation. - - Avoid trailing spaces on lines. - - -## NAMING - - - Use names that explain the purpose of a function or object. - - - Use underscores to separate words in an identifier: multi_word_name. - - - Use lowercase for most names. Use uppercase for macros, macro - parameters, and members of enumerations. - - - Give arrays names that are plural. - - - Pick a unique name prefix (ending with an underscore) for each - module, and apply that prefix to all of that module's externally - visible names. Names of macro parameters, struct and union members, - and parameters in function prototypes are not considered externally - visible for this purpose. - - - Do not use names that begin with _. If you need a name for - "internal use only", use __ as a suffix instead of a prefix. - - - Avoid negative names: "found" is a better name than "not_found". - - - In names, a "size" is a count of bytes, a "length" is a count of - characters. A buffer has size, but a string has length. The length - of a string does not include the null terminator, but the size of the - buffer that contains the string does. - - -## COMMENTS - - Comments should be written as full sentences that start with a -capital letter and end with a period. Put two spaces between -sentences. - - Write block comments as shown below. You may put the /* and */ on -the same line as comment text if you prefer. - - /* - * We redirect stderr to /dev/null because we often want to remove all - * traffic control configuration on a port so its in a known state. If - * this done when there is no such configuration, tc complains, so we just - * always ignore it. - */ - - Each function and each variable declared outside a function, and -each struct, union, and typedef declaration should be preceded by a -comment. See FUNCTION DEFINITIONS below for function comment -guidelines. - - Each struct and union member should each have an inline comment that -explains its meaning. structs and unions with many members should be -additionally divided into logical groups of members by block comments, -e.g.: - - /* An event that will wake the following call to poll_block(). */ - struct poll_waiter { - /* Set when the waiter is created. */ - struct ovs_list node; /* Element in global waiters list. */ - int fd; /* File descriptor. */ - short int events; /* Events to wait for (POLLIN, POLLOUT). */ - poll_fd_func *function; /* Callback function, if any, or null. */ - void *aux; /* Argument to callback function. */ - struct backtrace *backtrace; /* Event that created waiter, or null. */ - - /* Set only when poll_block() is called. */ - struct pollfd *pollfd; /* Pointer to element of the pollfds array - (null if added from a callback). */ - }; - - Use XXX or FIXME comments to mark code that needs work. - - Don't use `//` comments. - - Don't comment out or #if 0 out code. Just remove it. The code that -was there will still be in version control history. - - -## FUNCTIONS - - Put the return type, function name, and the braces that surround the -function's code on separate lines, all starting in column 0. - - Before each function definition, write a comment that describes the -function's purpose, including each parameter, the return value, and -side effects. References to argument names should be given in -single-quotes, e.g. 'arg'. The comment should not include the -function name, nor need it follow any formal structure. The comment -does not need to describe how a function does its work, unless this -information is needed to use the function correctly (this is often -better done with comments *inside* the function). - - Simple static functions do not need a comment. - - Within a file, non-static functions should come first, in the order -that they are declared in the header file, followed by static -functions. Static functions should be in one or more separate pages -(separated by form feed characters) in logical groups. A commonly -useful way to divide groups is by "level", with high-level functions -first, followed by groups of progressively lower-level functions. -This makes it easy for the program's reader to see the top-down -structure by reading from top to bottom. - - All function declarations and definitions should include a -prototype. Empty parentheses, e.g. "int foo();", do not include a -prototype (they state that the function's parameters are unknown); -write "void" in parentheses instead, e.g. "int foo(void);". - - Prototypes for static functions should either all go at the top of -the file, separated into groups by blank lines, or they should appear -at the top of each page of functions. Don't comment individual -prototypes, but a comment on each group of prototypes is often -appropriate. - - In the absence of good reasons for another order, the following -parameter order is preferred. One notable exception is that data -parameters and their corresponding size parameters should be paired. - - 1. The primary object being manipulated, if any (equivalent to the - "this" pointer in C++). - 2. Input-only parameters. - 3. Input/output parameters. - 4. Output-only parameters. - 5. Status parameter. - - Example: - - ``` - /* Stores the features supported by 'netdev' into each of '*current', - * '*advertised', '*supported', and '*peer' that are non-null. Each value - * is a bitmap of "enum ofp_port_features" bits, in host byte order. - * Returns 0 if successful, otherwise a positive errno value. On failure, - * all of the passed-in values are set to 0. */ - int - netdev_get_features(struct netdev *netdev, - uint32_t *current, uint32_t *advertised, - uint32_t *supported, uint32_t *peer) - { - ... - } - ``` - -Functions that destroy an instance of a dynamically-allocated type -should accept and ignore a null pointer argument. Code that calls -such a function (including the C standard library function free()) -should omit a null-pointer check. We find that this usually makes -code easier to read. - -Functions in .c files should not normally be marked "inline", because -it does not usually help code generation and it does suppress -compilers warnings about unused functions. (Functions defined in .h -usually should be marked inline.) - - -## FUNCTION PROTOTYPES - - Put the return type and function name on the same line in a function -prototype: - - static const struct option_class *get_option_class(int code); - - - Omit parameter names from function prototypes when the names do not -give useful information, e.g.: - - int netdev_get_mtu(const struct netdev *, int *mtup); - - -## STATEMENTS - - Indent each level of code with 4 spaces. Use BSD-style brace -placement: - - if (a()) { - b(); - d(); - } - - Put a space between "if", "while", "for", etc. and the expressions -that follow them. - - Enclose single statements in braces: - - if (a > b) { - return a; - } else { - return b; - } - - Use comments and blank lines to divide long functions into logical -groups of statements. - - Avoid assignments inside "if" and "while" conditions. - - Do not put gratuitous parentheses around the expression in a return -statement, that is, write "return 0;" and not "return(0);" - - Write only one statement per line. - - Indent "switch" statements like this: - - switch (conn->state) { - case S_RECV: - error = run_connection_input(conn); - break; - - case S_PROCESS: - error = 0; - break; - - case S_SEND: - error = run_connection_output(conn); - break; - - default: - OVS_NOT_REACHED(); - } - - "switch" statements with very short, uniform cases may use an -abbreviated style: - - switch (code) { - case 200: return "OK"; - case 201: return "Created"; - case 202: return "Accepted"; - case 204: return "No Content"; - default: return "Unknown"; - } - - Use "for (;;)" to write an infinite loop. - - In an if/else construct where one branch is the "normal" or "common" -case and the other branch is the "uncommon" or "error" case, put the -common case after the "if", not the "else". This is a form of -documentation. It also places the most important code in sequential -order without forcing the reader to visually skip past less important -details. (Some compilers also assume that the "if" branch is the more -common case, so this can be a real form of optimization as well.) - - -## RETURN VALUES - - For functions that return a success or failure indication, prefer -one of the following return value conventions: - -* An "int" where 0 indicates success and a positive errno value - indicates a reason for failure. - -* A "bool" where true indicates success and false indicates - failure. - - -## MACROS - - Don't define an object-like macro if an enum can be used instead. - - Don't define a function-like macro if a "static inline" function -can be used instead. - - If a macro's definition contains multiple statements, enclose them -with "do { ... } while (0)" to allow them to work properly in all -syntactic circumstances. - - Do use macros to eliminate the need to update different parts of a -single file in parallel, e.g. a list of enums and an array that gives -the name of each enum. For example: - - /* Logging importance levels. */ - #define VLOG_LEVELS \ - VLOG_LEVEL(EMER, LOG_ALERT) \ - VLOG_LEVEL(ERR, LOG_ERR) \ - VLOG_LEVEL(WARN, LOG_WARNING) \ - VLOG_LEVEL(INFO, LOG_NOTICE) \ - VLOG_LEVEL(DBG, LOG_DEBUG) - enum vlog_level { - #define VLOG_LEVEL(NAME, SYSLOG_LEVEL) VLL_##NAME, - VLOG_LEVELS - #undef VLOG_LEVEL - VLL_N_LEVELS - }; - - /* Name for each logging level. */ - static const char *level_names[VLL_N_LEVELS] = { - #define VLOG_LEVEL(NAME, SYSLOG_LEVEL) #NAME, - VLOG_LEVELS - #undef VLOG_LEVEL - }; - - -## THREAD SAFETY ANNOTATIONS - - Use the macros in lib/compiler.h to annotate locking requirements. -For example: - - static struct ovs_mutex mutex = OVS_MUTEX_INITIALIZER; - static struct ovs_rwlock rwlock = OVS_RWLOCK_INITIALIZER; - - void function_require_plain_mutex(void) OVS_REQUIRES(mutex); - void function_require_rwlock(void) OVS_REQ_RDLOCK(rwlock); - - Pass lock objects, not their addresses, to the annotation macros. -(Thus we have OVS_REQUIRES(mutex) above, not OVS_REQUIRES(&mutex).) - - -## SOURCE FILES - - Each source file should state its license in a comment at the very -top, followed by a comment explaining the purpose of the code that is -in that file. The comment should explain how the code in the file -relates to code in other files. The goal is to allow a programmer to -quickly figure out where a given module fits into the larger system. - - The first non-comment line in a .c source file should be: - - #include <config.h> - -`#include` directives should appear in the following order: - -1. `#include <config.h>` - -2. The module's own headers, if any. Including this before any - other header (besides <config.h>) ensures that the module's - header file is self-contained (see HEADER FILES) below. - -3. Standard C library headers and other system headers, preferably - in alphabetical order. (Occasionally one encounters a set of - system headers that must be included in a particular order, in - which case that order must take precedence.) - -4. Open vSwitch headers, in alphabetical order. Use "", not <>, - to specify Open vSwitch header names. - - -## HEADER FILES - - Each header file should start with its license, as described under -SOURCE FILES above, followed by a "header guard" to make the header -file idempotent, like so: - - #ifndef NETDEV_H - #define NETDEV_H 1 - - ... - - #endif /* netdev.h */ - - Header files should be self-contained; that is, they should #include -whatever additional headers are required, without requiring the client -to #include them for it. - - Don't define the members of a struct or union in a header file, -unless client code is actually intended to access them directly or if -the definition is otherwise actually needed (e.g. inline functions -defined in the header need them). - - Similarly, don't #include a header file just for the declaration of -a struct or union tag (e.g. just for "struct <name>;"). Just declare -the tag yourself. This reduces the number of header file -dependencies. - - -## TYPES - - Use typedefs sparingly. Code is clearer if the actual type is -visible at the point of declaration. Do not, in general, declare a -typedef for a struct, union, or enum. Do not declare a typedef for a -pointer type, because this can be very confusing to the reader. - - A function type is a good use for a typedef because it can clarify -code. The type should be a function type, not a pointer-to-function -type. That way, the typedef name can be used to declare function -prototypes. (It cannot be used for function definitions, because that -is explicitly prohibited by C89 and C99.) - - You may assume that "char" is exactly 8 bits and that "int" and -"long" are at least 32 bits. - - Don't assume that "long" is big enough to hold a pointer. If you -need to cast a pointer to an integer, use "intptr_t" or "uintptr_t" -from <stdint.h>. - - Use the int<N>_t and uint<N>_t types from <stdint.h> for exact-width -integer types. Use the PRId<N>, PRIu<N>, and PRIx<N> macros from -<inttypes.h> for formatting them with printf() and related functions. - - For compatibility with antique printf() implementations: - - - Instead of "%zu", use "%"PRIuSIZE. - - - Instead of "%td", use "%"PRIdPTR. - - - Instead of "%ju", use "%"PRIuMAX. - -Other variants exist for different radixes. For example, use -"%"PRIxSIZE instead of "%zx" or "%x" instead of "%hhx". - - Also, instead of "%hhd", use "%d". Be cautious substituting "%u", -"%x", and "%o" for the corresponding versions with "hh": cast the -argument to unsigned char if necessary, because printf("%hhu", -1) -prints 255 but printf("%u", -1) prints 4294967295. - - Use bit-fields sparingly. Do not use bit-fields for layout of -network protocol fields or in other circumstances where the exact -format is important. - - Declare bit-fields to be signed or unsigned integer types or _Bool -(aka bool). Do *not* declare bit-fields of type "int": C99 allows -these to be either signed or unsigned according to the compiler's -whim. (A 1-bit bit-field of type "int" may have a range of -1...0!) - - Try to order structure members such that they pack well on a system -with 2-byte "short", 4-byte "int", and 4- or 8-byte "long" and pointer -types. Prefer clear organization over size optimization unless you -are convinced there is a size or speed benefit. - - Pointer declarators bind to the variable name, not the type name. -Write "int *x", not "int* x" and definitely not "int * x". - - -## EXPRESSIONS - - Put one space on each side of infix binary and ternary operators: - - * / % - + - - << >> - < <= > >= - == != - & - ^ - | - && - || - ?: - = += -= *= /= %= &= ^= |= <<= >>= - - Avoid comma operators. - - Do not put any white space around postfix, prefix, or grouping -operators: - - () [] -> . - ! ~ ++ -- + - * & - -Exception 1: Put a space after (but not before) the "sizeof" keyword. -Exception 2: Put a space between the () used in a cast and the -expression whose type is cast: (void *) 0. - - Break long lines before the ternary operators ? and :, rather than -after them, e.g. - - return (out_port != VIGP_CONTROL_PATH - ? alpheus_output_port(dp, skb, out_port) - : alpheus_output_control(dp, skb, fwd_save_skb(skb), - VIGR_ACTION)); - - - Do not parenthesize the operands of && and || unless operator -precedence makes it necessary, or unless the operands are themselves -expressions that use && and ||. Thus: - - if (!isdigit((unsigned char)s[0]) - || !isdigit((unsigned char)s[1]) - || !isdigit((unsigned char)s[2])) { - printf("string %s does not start with 3-digit code\n", s); - } - -but - - if (rule && (!best || rule->priority > best->priority)) { - best = rule; - } - - Do parenthesize a subexpression that must be split across more than -one line, e.g.: - - *idxp = ((l1_idx << PORT_ARRAY_L1_SHIFT) - | (l2_idx << PORT_ARRAY_L2_SHIFT) - | (l3_idx << PORT_ARRAY_L3_SHIFT)); - - Try to avoid casts. Don't cast the return value of malloc(). - - The "sizeof" operator is unique among C operators in that it accepts -two very different kinds of operands: an expression or a type. In -general, prefer to specify an expression, e.g. "int *x = -xmalloc(sizeof *x);". When the operand of sizeof is an expression, -there is no need to parenthesize that operand, and please don't. - - Use the ARRAY_SIZE macro from lib/util.h to calculate the number of -elements in an array. - - When using a relational operator like "<" or "==", put an expression -or variable argument on the left and a constant argument on the -right, e.g. "x == 0", *not* "0 == x". - - -## BLANK LINES - - Put one blank line between top-level definitions of functions and -global variables. - - -## C DIALECT - - Most C99 features are OK because they are widely implemented: - - * Flexible array members (e.g. struct { int foo[]; }). - - * "static inline" functions (but no other forms of "inline", for - which GCC and C99 have differing interpretations). - - * "long long" - - * <stdint.h> and <inttypes.h>. - - * bool and <stdbool.h>, but don't assume that bool or _Bool can - only take on the values 0 or 1, because this behavior can't be - simulated on C89 compilers. - Also, don't assume that a conversion to bool or _Bool follows - C99 semantics. I.e. use "(bool)(some_value != 0)" rather than - "(bool)some_value". The latter might produce unexpected results - on non-C99 environments. For example, if bool is implemented as - a typedef of char and some_value = 0x10000000. - - * Designated initializers (e.g. "struct foo foo = {.a = 1};" and - "int a[] = {[2] = 5};"). - - * Mixing of declarations and code within a block. Please use this - judiciously; keep declarations nicely grouped together in the - beginning of a block if possible. - - * Use of declarations in iteration statements (e.g. - "for (int i = 0; i < 10; i++)"). - - * Use of a trailing comma in an enum declaration (e.g. - "enum { x = 1, };"). - - As a matter of style, avoid // comments. - - Avoid using GCC or Clang extensions unless you also add a fallback -for other compilers. You can, however, use C99 features or GCC -extensions also supported by Clang in code that compiles only on -GNU/Linux (such as lib/netdev-linux.c), because GCC is the system -compiler there. - -## PYTHON - -When introducing new Python code, try to follow Python's -[PEP 8](http://www.python.org/dev/peps/pep-0008/) style. -Consider running the `pep8` or `flake8` tool against your -code to find issues. diff --git a/CodingStyle.rst b/CodingStyle.rst new file mode 100644 index 0000000..2c2bb77 --- /dev/null +++ b/CodingStyle.rst @@ -0,0 +1,642 @@ +.. + Licensed under the Apache License, Version 2.0 (the "License"); you may + not use this file except in compliance with the License. You may obtain + a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, WITHOUT + WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the + License for the specific language governing permissions and limitations + under the License. + + Convention for heading levels in Open vSwitch documentation: + + ======= Heading 0 (reserved for the title in a document) + ------- Heading 1 + ~~~~~~~ Heading 2 + +++++++ Heading 3 + ''''''' Heading 4 + + Avoid deeper levels because they do not render well. + +========================= +Open vSwitch Coding Style +========================= + +This file describes the coding style used in most C files in the Open vSwitch +distribution. However, Linux kernel code datapath directory follows the Linux +kernel's established coding conventions. For the Windows kernel datapath code, +use the coding style described in datapath-windows/CodingStyle. + +The following GNU indent options approximate this style. + +:: + + -npro -bad -bap -bbb -br -blf -brs -cdw -ce -fca -cli0 -npcs -i4 -l79 \ + -lc79 -nbfda -nut -saf -sai -saw -sbi4 -sc -sob -st -ncdb -pi4 -cs -bs \ + -di1 -lp -il0 -hnl + +.. _basics: + +Basics +------ + +- Limit lines to 79 characters. + +- Use form feeds (control+L) to divide long source files into logical pieces. A + form feed should appear as the only character on a line. + +- Do not use tabs for indentation. + +- Avoid trailing spaces on lines. + +.. _naming: + +Naming +------ + +- Use names that explain the purpose of a function or object. + +- Use underscores to separate words in an identifier: ``multi_word_name``. + +- Use lowercase for most names. Use uppercase for macros, macro parameters, + and members of enumerations. + +- Give arrays names that are plural. + +- Pick a unique name prefix (ending with an underscore) for each + module, and apply that prefix to all of that module's externally + visible names. Names of macro parameters, struct and union members, + and parameters in function prototypes are not considered externally + visible for this purpose. + +- Do not use names that begin with ``_``. If you need a name for "internal use + only", use ``__`` as a suffix instead of a prefix. + +- Avoid negative names: ``found`` is a better name than ``not_found``. + +- In names, a ``size`` is a count of bytes, a ``length`` is a count of + characters. A buffer has size, but a string has length. The length of a + string does not include the null terminator, but the size of the buffer that + contains the string does. + +.. _comments: + +Comments +-------- + +Comments should be written as full sentences that start with a capital letter +and end with a period. Put two spaces between sentences. + +Write block comments as shown below. You may put the ``\*`` and ``*/`` on the +same line as comment text if you prefer. + +:: + + /* + * We redirect stderr to /dev/null because we often want to remove all + * traffic control configuration on a port so its in a known state. If + * this done when there is no such configuration, tc complains, so we just + * always ignore it. + */ + +Each function and each variable declared outside a function, and each struct, +union, and typedef declaration should be preceded by a comment. See functions_ +below for function comment guidelines. + +Each struct and union member should each have an inline comment that explains +its meaning. structs and unions with many members should be additionally +divided into logical groups of members by block comments, e.g.: + +:: + + /* An event that will wake the following call to poll_block(). */ + struct poll_waiter { + /* Set when the waiter is created. */ + struct ovs_list node; /* Element in global waiters list. */ + int fd; /* File descriptor. */ + short int events; /* Events to wait for (POLLIN, POLLOUT). */ + poll_fd_func *function; /* Callback function, if any, or null. */ + void *aux; /* Argument to callback function. */ + struct backtrace *backtrace; /* Event that created waiter, or null. */ + + /* Set only when poll_block() is called. */ + struct pollfd *pollfd; /* Pointer to element of the pollfds array + (null if added from a callback). */ + }; + +Use ``XXX`` or ``FIXME`` comments to mark code that needs work. + +Don't use ``//`` comments. + +Don't comment out or #if 0 out code. Just remove it. The code that was there +will still be in version control history. + +.. _functions: + +Functions +--------- + +Put the return type, function name, and the braces that surround the function's +code on separate lines, all starting in column 0. + +Before each function definition, write a comment that describes the function's +purpose, including each parameter, the return value, and side effects. +References to argument names should be given in single-quotes, e.g. 'arg'. The +comment should not include the function name, nor need it follow any formal +structure. The comment does not need to describe how a function does its work, +unless this information is needed to use the function correctly (this is often +better done with comments *inside* the function). + +Simple static functions do not need a comment. + +Within a file, non-static functions should come first, in the order that they +are declared in the header file, followed by static functions. Static +functions should be in one or more separate pages (separated by form feed +characters) in logical groups. A commonly useful way to divide groups is by +"level", with high-level functions first, followed by groups of progressively +lower-level functions. This makes it easy for the program's reader to see the +top-down structure by reading from top to bottom. + +All function declarations and definitions should include a prototype. Empty +parentheses, e.g. ``int foo();``, do not include a prototype (they state that +the function's parameters are unknown); write ``void`` in parentheses instead, +e.g. ``int foo(void);``. + +Prototypes for static functions should either all go at the top of the file, +separated into groups by blank lines, or they should appear at the top of each +page of functions. Don't comment individual prototypes, but a comment on each +group of prototypes is often appropriate. + +In the absence of good reasons for another order, the following parameter order +is preferred. One notable exception is that data parameters and their +corresponding size parameters should be paired. + +1. The primary object being manipulated, if any (equivalent to the "this" + pointer in C++). + +2. Input-only parameters. + +3. Input/output parameters. + +4. Output-only parameters. + +5. Status parameter. + +Example: + +:: + + ``` + /* Stores the features supported by 'netdev' into each of '*current', + * '*advertised', '*supported', and '*peer' that are non-null. Each value + * is a bitmap of "enum ofp_port_features" bits, in host byte order. + * Returns 0 if successful, otherwise a positive errno value. On failure, + * all of the passed-in values are set to 0. */ + int + netdev_get_features(struct netdev *netdev, + uint32_t *current, uint32_t *advertised, + uint32_t *supported, uint32_t *peer) + { + ... + } + ``` + +Functions that destroy an instance of a dynamically-allocated type should +accept and ignore a null pointer argument. Code that calls such a function +(including the C standard library function ``free()``) should omit a +null-pointer check. We find that this usually makes code easier to read. + +Functions in ``.c`` files should not normally be marked ``inline``, because it +does not usually help code generation and it does suppress compilers warnings +about unused functions. (Functions defined in .h usually should be marked +inline.) + +.. _function prototypes: + +Function Prototypes +------------------- + +Put the return type and function name on the same line in a function prototype: + +:: + + static const struct option_class *get_option_class(int code); + +Omit parameter names from function prototypes when the names do not give useful +information, e.g.: + +:: + + int netdev_get_mtu(const struct netdev *, int *mtup); + +Statements +---------- + +Indent each level of code with 4 spaces. Use BSD-style brace placement: + +:: + + if (a()) { + b(); + d(); + } + +Put a space between ``if``, ``while``, ``for``, etc. and the expressions that +follow them. + +Enclose single statements in braces: + +:: + + if (a > b) { + return a; + } else { + return b; + } + +Use comments and blank lines to divide long functions into logical groups of +statements. + +Avoid assignments inside ``if`` and ``while`` conditions. + +Do not put gratuitous parentheses around the expression in a return statement, +that is, write ``return 0;`` and not ``return(0);`` + +Write only one statement per line. + +Indent ``switch`` statements like this: + +:: + + switch (conn->state) { + case S_RECV: + error = run_connection_input(conn); + break; + + case S_PROCESS: + error = 0; + break; + + case S_SEND: + error = run_connection_output(conn); + break; + + default: + OVS_NOT_REACHED(); + } + +``switch`` statements with very short, uniform cases may use an abbreviated +style: + +:: + + switch (code) { + case 200: return "OK"; + case 201: return "Created"; + case 202: return "Accepted"; + case 204: return "No Content"; + default: return "Unknown"; + } + +Use ``for (;;)`` to write an infinite loop. + +In an if/else construct where one branch is the "normal" or "common" case and +the other branch is the "uncommon" or "error" case, put the common case after +the "if", not the "else". This is a form of documentation. It also places the +most important code in sequential order without forcing the reader to visually +skip past less important details. (Some compilers also assume that the "if" +branch is the more common case, so this can be a real form of optimization as +well.) + +Return Values +------------- + +For functions that return a success or failure indication, prefer one of the +following return value conventions: + +- An ``int`` where 0 indicates success and a positive errno value indicates a + reason for failure. + +- A ``bool`` where true indicates success and false indicates failure. + +Macros +------ + +Don't define an object-like macro if an enum can be used instead. + +Don't define a function-like macro if a "static inline" function can be used +instead. + +If a macro's definition contains multiple statements, enclose them with ``do { +... } while (0)`` to allow them to work properly in all syntactic +circumstances. + +Do use macros to eliminate the need to update different parts of a single file +in parallel, e.g. a list of enums and an array that gives the name of each +enum. For example: + +:: + + /* Logging importance levels. */ + #define VLOG_LEVELS \ + VLOG_LEVEL(EMER, LOG_ALERT) \ + VLOG_LEVEL(ERR, LOG_ERR) \ + VLOG_LEVEL(WARN, LOG_WARNING) \ + VLOG_LEVEL(INFO, LOG_NOTICE) \ + VLOG_LEVEL(DBG, LOG_DEBUG) + enum vlog_level { + #define VLOG_LEVEL(NAME, SYSLOG_LEVEL) VLL_##NAME, + VLOG_LEVELS + #undef VLOG_LEVEL + VLL_N_LEVELS + }; + + /* Name for each logging level. */ + static const char *level_names[VLL_N_LEVELS] = { + #define VLOG_LEVEL(NAME, SYSLOG_LEVEL) #NAME, + VLOG_LEVELS + #undef VLOG_LEVEL + }; + +Thread Safety Annotations +------------------------- + +Use the macros in ``lib/compiler.h`` to annotate locking requirements. For +example: + +:: + + static struct ovs_mutex mutex = OVS_MUTEX_INITIALIZER; + static struct ovs_rwlock rwlock = OVS_RWLOCK_INITIALIZER; + + void function_require_plain_mutex(void) OVS_REQUIRES(mutex); + void function_require_rwlock(void) OVS_REQ_RDLOCK(rwlock); + +Pass lock objects, not their addresses, to the annotation macros. (Thus we have +``OVS_REQUIRES(mutex)`` above, not ``OVS_REQUIRES(&mutex)``.) + +.. _source files: + +Source Files +------------ + +Each source file should state its license in a comment at the very top, +followed by a comment explaining the purpose of the code that is in that file. +The comment should explain how the code in the file relates to code in other +files. The goal is to allow a programmer to quickly figure out where a given +module fits into the larger system. + +The first non-comment line in a .c source file should be: + +:: + + #include <config.h> + +``#include`` directives should appear in the following order: + +1. ``#include <config.h>`` + +2. The module's own headers, if any. Including this before any other header + (besides ) ensures that the module's header file is self-contained (see + `header files`_ below). + +3. Standard C library headers and other system headers, preferably in + alphabetical order. (Occasionally one encounters a set of system headers + that must be included in a particular order, in which case that order must + take precedence.) + +4. Open vSwitch headers, in alphabetical order. Use ``""``, not ``<>``, to + specify Open vSwitch header names. + +.. _header files: + +Header Files +------------ + +Each header file should start with its license, as described under `source +files`_ above, followed by a "header guard" to make the header file idempotent, +like so: + +:: + + #ifndef NETDEV_H + #define NETDEV_H 1 + + ... + + #endif /* netdev.h */ + +Header files should be self-contained; that is, they should ``#include`` whatever +additional headers are required, without requiring the client to ``#include`` +them for it. + +Don't define the members of a struct or union in a header file, unless client +code is actually intended to access them directly or if the definition is +otherwise actually needed (e.g. inline functions defined in the header need +them). + +Similarly, don't ``#include`` a header file just for the declaration of a +struct or union tag (e.g. just for ``struct ;``). Just declare the tag +yourself. This reduces the number of header file dependencies. + +Types +----- + +Use typedefs sparingly. Code is clearer if the actual type is visible at the +point of declaration. Do not, in general, declare a typedef for a struct, +union, or enum. Do not declare a typedef for a pointer type, because this can +be very confusing to the reader. + +A function type is a good use for a typedef because it can clarify code. The +type should be a function type, not a pointer-to-function type. That way, the +typedef name can be used to declare function prototypes. (It cannot be used for +function definitions, because that is explicitly prohibited by C89 and C99.) + +You may assume that ``char`` is exactly 8 bits and that ``int`` and ``long`` +are at least 32 bits. + +Don't assume that ``long`` is big enough to hold a pointer. If you need to cast +a pointer to an integer, use ``intptr_t`` or ``uintptr_t`` from . + +Use the ``int_t`` and ``uint_t`` types from for exact-width integer types. Use +the ``PRId``, ``PRIu``, and ``PRIx`` macros from for formatting them with +``printf()`` and related functions. + +For compatibility with antique ``printf()`` implementations: + +- Instead of ``"%zu"``, use ``"%"PRIuSIZE``. + +- Instead of ``"%td"``, use ``"%"PRIdPTR``. + +- Instead of ``"%ju"``, use ``"%"PRIuMAX``. + +Other variants exist for different radixes. For example, use ``"%"PRIxSIZE`` +instead of ``"%zx"`` or ``"%x"`` instead of ``"%hhx"``. + +Also, instead of ``"%hhd"``, use ``"%d"``. Be cautious substituting ``"%u"``, +``"%x"``, and ``"%o"`` for the corresponding versions with ``"hh"``: cast the +argument to unsigned char if necessary, because ``printf("%hhu", -1)`` prints +255 but ``printf("%u", -1)`` prints 4294967295. + +Use bit-fields sparingly. Do not use bit-fields for layout of network +protocol fields or in other circumstances where the exact format is +important. + +Declare bit-fields to be signed or unsigned integer types or \_Bool (aka +bool). Do *not* declare bit-fields of type ``int``: C99 allows these to be +either signed or unsigned according to the compiler's whim. (A 1-bit bit-field +of type ``int`` may have a range of -1...0!) + +Try to order structure members such that they pack well on a system with 2-byte +``short``, 4-byte ``int``, and 4- or 8-byte ``long`` and pointer types. Prefer +clear organization over size optimization unless you are convinced there is a +size or speed benefit. + +Pointer declarators bind to the variable name, not the type name. Write +``int *x``, not ``int* x`` and definitely not ``int * x``. + +Expressions +----------- + +Put one space on each side of infix binary and ternary operators: + +:: + + * / % + + - + << >> + < <= > >= + == != + & + ^ + | + && + || + ?: + = += -= *= /= %= &= ^= |= <<= >>= + +Avoid comma operators. + +Do not put any white space around postfix, prefix, or grouping operators: + +:: + + () [] -> . + ! ~ ++ -- + - * & + +Exception 1: Put a space after (but not before) the "sizeof" keyword. + +Exception 2: Put a space between the () used in a cast and the expression whose +type is cast: ``(void \*) 0``. + +Break long lines before the ternary operators ? and :, rather than after +them, e.g. + +:: + + return (out_port != VIGP_CONTROL_PATH + ? alpheus_output_port(dp, skb, out_port) + : alpheus_output_control(dp, skb, fwd_save_skb(skb), + VIGR_ACTION)); + +Do not parenthesize the operands of ``&&`` and ``||`` unless operator +precedence makes it necessary, or unless the operands are themselves +expressions that use ``&&`` and ``||``. Thus: + +:: + + if (!isdigit((unsigned char)s[0]) + || !isdigit((unsigned char)s[1]) + || !isdigit((unsigned char)s[2])) { + printf("string %s does not start with 3-digit code\n", s); + } + +but + +:: + + if (rule && (!best || rule->priority > best->priority)) { + best = rule; + } + +Do parenthesize a subexpression that must be split across more than one line, +e.g.: + +:: + + *idxp = ((l1_idx << PORT_ARRAY_L1_SHIFT) + | (l2_idx << PORT_ARRAY_L2_SHIFT) + | (l3_idx << PORT_ARRAY_L3_SHIFT)); + +Try to avoid casts. Don't cast the return value of malloc(). + +The "sizeof" operator is unique among C operators in that it accepts two very +different kinds of operands: an expression or a type. In general, prefer to +specify an expression, e.g. ``int *x = xmalloc(sizeof *\ x);``. When the +operand of sizeof is an expression, there is no need to parenthesize that +operand, and please don't. + +Use the ``ARRAY_SIZE`` macro from ``lib/util.h`` to calculate the number of +elements in an array. + +When using a relational operator like ``<`` or ``==``, put an expression or +variable argument on the left and a constant argument on the right, e.g. +``x == 0``, *not* ``0 == x``. + +Blank Lines +----------- + +Put one blank line between top-level definitions of functions and global +variables. + +C DIALECT +--------- + +Most C99 features are OK because they are widely implemented: + +- Flexible array members (e.g. ``struct { int foo[]; }``). + +- ``static inline`` functions (but no other forms of ``inline``, for which GCC + and C99 have differing interpretations). + +- ``long long`` + +- ``bool`` and ``<stdbool.h>``, but don't assume that bool or \_Bool can only + take on the values 0 or 1, because this behavior can't be simulated on C89 + compilers. + + Also, don't assume that a conversion to ``bool`` or ``_Bool`` follows C99 + semantics, i.e. use ``(bool)(some_value != 0)`` rather than + ``(bool)some_value``. The latter might produce unexpected results on non-C99 + environments. For example, if bool is implemented as a typedef of char and + ``some_value = 0x10000000``. + +- Designated initializers (e.g. ``struct foo foo = {.a = 1};`` and ``int + a[] = {[2] = 5};``). + +- Mixing of declarations and code within a block. Please use this + judiciously; keep declarations nicely grouped together in the + beginning of a block if possible. + +- Use of declarations in iteration statements (e.g. ``for (int i = 0; i + < 10; i++)``). + +- Use of a trailing comma in an enum declaration (e.g. ``enum { x = 1, + };``). + +As a matter of style, avoid ``//`` comments. + +Avoid using GCC or Clang extensions unless you also add a fallback for other +compilers. You can, however, use C99 features or GCC extensions also supported +by Clang in code that compiles only on GNU/Linux (such as +``lib/netdev-linux.c``), because GCC is the system compiler there. + +Python +------ + +When introducing new Python code, try to follow Python's `PEP 8 +<http://www.python.org/dev/peps/pep-0008/>`__ style. Consider running the +``pep8`` or ``flake8`` tool against your code to find issues. diff --git a/Makefile.am b/Makefile.am index a4842c1..8b521cb 100644 --- a/Makefile.am +++ b/Makefile.am @@ -67,7 +67,7 @@ PYCOV_CLEAN_FILES = build-aux/check-structs,cover # automatically be included in the "make dist-docs" output. docs = \ CONTRIBUTING.md \ - CodingStyle.md \ + CodingStyle.rst \ DESIGN.md \ FAQ.md \ INSTALL.rst \ @@ -270,7 +270,7 @@ printf-check: then \ echo "See above for list of violations of the rule that"; \ echo "'z', 't', 'j', 'hh' printf() type modifiers are"; \ - echo "forbidden. See CodingStyle.md for replacements."; \ + echo "forbidden. See CodingStyle.rst for replacements."; \ exit 1; \ fi .PHONY: printf-check diff --git a/OPENFLOW-1.1+.md b/OPENFLOW-1.1+.md index a22273d..e4c004f 100644 --- a/OPENFLOW-1.1+.md +++ b/OPENFLOW-1.1+.md @@ -301,7 +301,7 @@ Please consider the following: should document it in the appropriate manpage and mention it in NEWS as well. - * Coding style (see the [CodingStyle.md] file at the top of the + * Coding style (see the [CodingStyle] file at the top of the source tree). * The patch submission guidelines (see [CONTRIBUTING.md]). I @@ -313,5 +313,5 @@ Bug Reporting Please report problems to b...@openvswitch.org. -[CONTRIBUTING.md]:CONTRIBUTING.md -[CodingStyle.md]:CodingStyle.md +[CONTRIBUTING.rst]: CONTRIBUTING.rst +[CodingStyle.rst]: CodingStyle.rst -- 2.7.4 _______________________________________________ dev mailing list dev@openvswitch.org http://openvswitch.org/mailman/listinfo/dev