Emmeran Seehuber created PDFBOX-4363:
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             Summary: [Patch] Add a common interface PDShadingPaint for all 
shading paints
                 Key: PDFBOX-4363
                 URL: https://issues.apache.org/jira/browse/PDFBOX-4363
             Project: PDFBox
          Issue Type: Improvement
            Reporter: Emmeran Seehuber
         Attachments: pdshadingpaint_base_interface.patch

The attached patch adds an common interface PDShadingPaint to all 
PDShading-based Paint's. It allows to access the underlying PDShading object 
and the matrix of the paint.

At the moment it is not possible to access this fields without using dirty 
accessibility hacks, see also [this 
commit|https://github.com/rototor/pdfbox-graphics2d/commit/8603f6f9c781604d4684b8cb46499703c34b4711].

Why would you need that? I need that for my 
[PdfBoxGraphics2D|https://github.com/rototor/pdfbox-graphics2d] adapter. I draw 
PDF pages using PDFRenderer/PageDrawer back into a PDF. While doing so I derive 
from both classes and change / filter certain aspects of the PDF. One use case 
is to extract a specific seperation color into its own PDF page, remap it to 
another color and also draw some overfill (i.e. a additional border of 0.5pt 
around all shapes drawn with this color). This so prepared page is then used 
with a machine which glues foil (gold, silver or copper) on the places marked 
with that color.

You can look at an [example 
here|https://github.com/rototor/pdfbox-graphics2d/blob/master/src/test/java/de/rototor/pdfbox/graphics2d/PdfRerenderTest.java],
 it does not use a seperation color, but you should get the idea. 

My long term goal is to be able to use PDFBox for all possible pre-press PDF 
manipulations. E.g. changing/remapping colorspaces, resampling images to the 
target resolution, ...

At the moment I know of this "special cases" which will need a special 
treatment, as they are normally handled through rendering them first into a 
BufferedImage:
 - Transparency groups
 - Softmasks

Are there other places which resort to rendering to a BufferedImage first?



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