Hi All,

+1 to all points raised by Robert.

Re: monotonic clock, I believe it can certainly help with the rate limiter
impl. logic, but it will not help with determinism in runtime, because even
a monotonic clock may not advance uniformly compared to physical time.

Re: Guava's RateLimiter vs. Quarkus Bucket4J, I do not have any
experience with either of these, but a Quarkus-native option sounds
interesting to me. At least I think it's worth exploring deeper to see how
it could be integrated into Polaris from a practical perspective.

Cheers,
Dmitri.

On Wed, Jan 21, 2026 at 6:25 AM Alexandre Dutra <[email protected]> wrote:

> Hi Robert,
>
> I fully support the idea of leveraging existing battle-tested
> libraries, particularly for complex algorithms like the token bucket,
> which deals with time and a multitude of potential edge cases.
>
> Guava's RateLimiter seems like a simple and straightforward choice,
> given that Guava is already present in Polaris.
>
> For completeness, I'd also mention the Quarkus Bucket4J extension [1].
> It uses the Bucket4J library [2]. It can do a lot more things (e.g.
> distributed bucketing, or more advanced token limits). I did some
> research a while ago and although they seem to require the buckets to
> be known at build time [3], in fact I think we could leverage what
> they call "population segmentation" [4] to achieve per-realm
> bucketing.
>
> Guava is likely more than enough for our use case, but if we want more
> tight integration with Quarkus, the Bucket4J extension could be
> considered as well.
>
> Thanks,
> Alex
>
> [1]: https://docs.quarkiverse.io/quarkus-bucket4j/dev/index.html
> [2]: https://github.com/bucket4j/bucket4j
> [3]: https://github.com/quarkiverse/quarkus-bucket4j/issues/173
> [4]:
> https://docs.quarkiverse.io/quarkus-bucket4j/dev/index.html#_population_segmentation
>
> On Wed, Jan 21, 2026 at 9:42 AM Robert Stupp <[email protected]> wrote:
> >
> > Hi all,
> >
> > Rate limiting was introduced to Polaris in September 2024 and has seen
> > several updates since. Recently, a bug was identified regarding how we
> > handle certain logic paths, and a fix has been proposed in a new PR.
> >
> > In reviewing the recent PR and the underlying implementation, I’ve
> > been thinking about a few architectural questions:
> >
> > 1. Correctness and Determinism:
> > Does the current logic fully capture the deterministic properties
> > required by the Token Bucket algorithm? For instance, by not
> > accounting for fractional token regeneration, are we at risk of
> > drifting from expected behavior?
> >
> > 2. Testing Strategy:
> > Would it be beneficial to introduce deterministic clock simulations or
> > property-based verification to our test suite? I’m concerned that our
> > current reliance on the wall clock might make it difficult to catch
> > edge cases in a CI environment.
> >
> > 3. Clock Sources:
> > Since the wall clock can move backward and forward, should we consider
> > moving toward a strictly monotonic clock to avoid arithmetic overflows
> > or "infinite token" scenarios?
> >
> > 4. Leveraging Existing Libraries:
> > Given the complexity of getting concurrency and synchronization right
> > for high-throughput rate limiting, would it make sense to explore
> > using Guava’s RateLimiter? Since it's already on our classpath, could
> > we benefit from its maturity, optimized synchronization and
> > sub-millisecond precision?
> >
> > I'm also curious to hear your thoughts on whether we should address
> > these additional areas:
> > * Cold Start: Should we be supporting "warm-up" periods for rate
> limiters?
> > * Contention: Could we reduce synchronization overhead by leveraging a
> > more mature implementation's critical paths?
> >
> > Rather than continuing to patch the custom implementation, what do you
> > all think about pausing the development on TokenBucket and evaluating
> > a migration to a more established library like Guava?
> >
> > Robert
>

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