On Tue, May 17, 2011 at 2:16 PM, Sam Tobin-Hochstadt <sa...@ccs.neu.edu> wrote: > On Tue, May 17, 2011 at 3:08 PM, Robby Findler > <ro...@eecs.northwestern.edu> wrote: >> On Tue, May 17, 2011 at 2:05 PM, Sam Tobin-Hochstadt <sa...@ccs.neu.edu> >> wrote: >>> On Tue, May 17, 2011 at 2:58 PM, Robby Findler >>> <ro...@eecs.northwestern.edu> wrote: >>>> On Tue, May 17, 2011 at 1:45 PM, Sam Tobin-Hochstadt <sa...@ccs.neu.edu> >>>> wrote: >>>>> On Tue, May 17, 2011 at 12:04 PM, Robby Findler >>>>> <ro...@eecs.northwestern.edu> wrote: >>>>>> In consultation with Matthew, I've pushed a change that fixes the too >>>>>> small menu bar problem, at least on a VM on my laptop. >>>>>> >>>>>> If you're seeing this problem, can you check and see if the change >>>>>> fixes it for you too? >>>>>> >>>>>> Also, if someone could try it out on a unity setup, that'd be helpful. >>>>> >>>>> This works for me on both my machine running Unity, and my machine >>>>> running Gnome3. >>>>> >>>>> On Unity, there's a black bar where the menu bar would be, since Unity >>>>> puts the menus in the top panel. I'm not sure what the right way to >>>>> remove that is. >>>> >>>> Wouldn't the right thing be to actually put the menus there instead of >>>> removing that bar? (Or am I misunderstanding something?) >>> >>> No, Unity makes a global design choice that menus go in the top panel >>> (like on a Mac). >>> >>> Here's a screenshot that shows what's going on: >>> http://www.linuxuser.co.uk/wp-content/uploads/2010/09/Ubuntu-Ubunity-Screenshot-4.png >> >> I understood that. >> >> Oh! Are you saying that there is a space at the top of the window (as >> opposed to the screen)? > > Right. > >> Did that not used to be there? > > Previously, that space had the menus in it, I think. > >> Hm. I can see how my change would have >> done that. But given that the original code didn't work, I don't see >> how to fix the problem without an explicit test on whether the menu >> bar is in the window or not. Well, it requires more understanding of >> gtk than I have, anyways. > > Oh, the current behavior is a big improvement. I expect that the > current problem is a lower-level issue with our GTK bindings. I'll > see if I can come up with a smaller test case.
I'm confused now and I think a screenshot of drracket would clear things up, but I suspect that someone has to start fiddling around with gtk calls on a unity setup to really make progress. Robby _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/dev