Hi community,

I am working on RATIS-624 and my thought was:

for pause request, transit state from RUNNING to PAUSED
for unpause request, transit state from PAUSED to RUNNING.

However, I found in Ratis LifeCyle, there are both PAUSING and PAUSED
states existing. My question is, is there any documentation on what should
happen between RUNNING and PAUSING, PAUSING and PAUSED? (is this in the
raft paper some where?) What was the design intention to introduce a
PAUSING state?


After some thinking, I am guessing PAUSING is useful for async calls. E.g.
client send a pause request, state transits to PAUSING and return
immediately. The client will keep checking until the server becomes PAUSED
to do next steps. Is this correct?

-Rui

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