Well, if the window is short, that's a problem. GitHub is discarding commits so I'm not sure it makes sense to push a bunch of changes today. I've just pushed a test commit to see what happens.
I guess I can test building without the flex-sdk repo locally today. -Alex On 9/28/17, 10:08 AM, "Erik de Bruin" <[email protected]> wrote: >For now, it seems convenient to do a few quick tweaks to the existing code >(that uses the flex-sdk repo) to get folks like myself up and running with >a working copy of Royale. Postponing having a way to set up Royale on a >clean system (which mine is) makes it very difficult for new devs to join >the project. > >The window is short, we can likely get a few former contributors back now >the dust has settled... I understand that y'all have been working with the >SDK on a daily basis for years and this might not seem a priority, but if >setting up a dev machine is anything but dead simple - or at least very >clear - it will make me less motivated. If I have to guess or ask about >more than a few steps in getting this set up, you've lost me. So to speak. > >EdB > > > >On Thu, Sep 28, 2017 at 6:03 PM, Alex Harui <[email protected]> >wrote: > >> My PLAYERGLOBAL_HOME does not point inside a flex-sdk repo. It really >> shouldn't. We allowed it because some folks wanted to point to an >>Apache >> Flex IDE configuration, but Apache Flex works fine when developing >>without >> an IDE by pointing PLAYERGLOBAL_HOME elsewhere. And that's safer since >> you won't accidentally commit non-Apache bits. >> >> In Royale, I think we need to change the build to not need a flex-sdk >>repo >> at all and treat Apache Flex as an upstream dependency and work from the >> latest releases. >> >> My 2 cents, >> -Alex >> >> On 9/28/17, 8:45 AM, "Erik de Bruin" <[email protected]> wrote: >> >> >> >> >> That path to playerglobal should not be in flex-sdk. >> > >> > >> >I was talking about the path in the PLAYERGLOBAL_HOME environment >> >variable. >> >That must point to the Flex SDK directory, but in the current >>procedure in >> >the READme, that doesn't exist yet. I'm rewriting the READme (and >>adding >> >helper targets in build.xml) to make the task of a dev-ready Royale >> >install a bit more streamlined. >> > >> >EdB >> > >> > >> > >> >-- >> >Ix Multimedia Software >> > >> >Jan Luykenstraat 27 >> >3521 VB Utrecht >> > >> >T. 06-51952295 >> >I. >> >https://na01.safelinks.protection.outlook.com/?url= >> >>https://na01.safelinks.protection.outlook.com/?url=www.ixsoftware.nl&data >>=02%7C01%7C%7C82be4937eb4b4d95fcfc08d50693aa33%7Cfa7b1b5a7b34438794aed2c1 >>78decee1%7C0%7C0%7C636422153643707464&sdata=gQ%2BMhJGJfTWizD8sZRJfeMTlTRs >>U1WYsCzv0tgAfZpI%3D&reserved=0&data= >> >02%7C01%7C%7C698eeb29b0384082767f08d506880e57% >> 7Cfa7b1b5a7b34438794aed2c178 >> >decee1%7C0%7C0%7C636422103789712683&sdata=7V8hdN06uzMXy2Bgrmgt9wWmL% >> 2Fig%2 >> >BMYTwGtsRKXPYbs%3D&reserved=0 >> >> > > >-- >Ix Multimedia Software > >Jan Luykenstraat 27 >3521 VB Utrecht > >T. 06-51952295 >I. >https://na01.safelinks.protection.outlook.com/?url=www.ixsoftware.nl&data= >02%7C01%7C%7C82be4937eb4b4d95fcfc08d50693aa33%7Cfa7b1b5a7b34438794aed2c178 >decee1%7C0%7C0%7C636422153643717478&sdata=ryj7gENjkxvf%2B3v0S8q7sxrf4IcJRg >Sp2LIB71wQ86E%3D&reserved=0
