BinaryData uses TypedArrays to read data. It seems that if the ArrayBuffer does not divide evenly into the target TypedArray, you get a runtime error.
For example: readShort() works like this: var ret:int = new Int16Array(ba, _position, 1)[0]; If _position is not divisible by 2 (i.e. an odd number), this causes a RTE. readInt() has a similar problem that _position needs to be divisible by 4, etc. Am I correct that Flash’s ByteArray works correctly in this situation? We can use DataViews to solve the problem or we can read the bytes directly. Thanks, Harbs
