Yes. But you can convert from one TypedArray to another. That’s how the class 
handles reading multi-byte data.

The single underlying ArrayBuffer can be accessed by different TypedArrays.

> On Jun 19, 2018, at 8:25 PM, Alex Harui <[email protected]> wrote:
> 
> Isn't ByteArray mapped to UInt8Array?
> 
> On 6/19/18, 10:07 AM, "Harbs" <[email protected]> wrote:
> 
>    BinaryData uses TypedArrays to read data. It seems that if the ArrayBuffer 
> does not divide evenly into the target TypedArray, you get a runtime error.
> 
>    For example:
> 
>    readShort() works like this:
>    var ret:int = new Int16Array(ba, _position, 1)[0];
> 
>    If _position is not divisible by 2 (i.e. an odd number), this causes a RTE.
> 
>    readInt() has a similar problem that _position needs to be divisible by 4, 
> etc.
> 
>    Am I correct that Flash’s ByteArray works correctly in this situation? We 
> can use DataViews to solve the problem or we can read the bytes directly.
> 
>    Thanks,
>    Harbs
> 

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