Hi,

There is one way to do not subscribe here but answer to the posts and
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[1]
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Thanks,
Piotr


pon., 27 sie 2018 o 16:10 work <[email protected]> napisał(a):

> Hello, I’m Nick, you maybe heard from me on the github issues.
>
> To sum up my situation:
>
> I’m working on a as3 3D game, it’s a about 40k line (without external
> libs).
> The two situations I’m willing to use royale-asjs are:
> 1. port / duplicate the game logic to my node.js server
> 2. port the whole game to js for a html5/webgl release.
>
> I was able to successfully port my game logic to node.js (5k lines, no
> graphics), but it was not without pain.
>
>
>
> Getting started with royale:
> ====================
>
> https://royale.apache.org/getting-started/
>
> This getting started is simply terrible for me,
> "Follow the instructions for your IDE to create your first “Hello World”
> application.”, I’m a terminal, vim, Makefile user, kinda feel left out
> there.
> Before installing anything on a computer, or even start a program, I can
> be nice to just see few command line on how it works.
>
> This is what I would expect to pop in my face when I open any get-started
> / quick-start page:
> - few command line to download a build of royale and get something work
> with the terminal in 30s without any other dependancy than apache-royale
> and a simple as3 project.
> - maybe a simple intro video for IDE users (so you can see someone using
> it without moving an inch).
>
> As soon as I reach your github page, i’m offered to get royale, and to
> build it …
>
> And then I click the Wiki tab, which is again proposing me to build before
> royale anything, then offers me IDE support again, and  … HEYYYYY finally a
> bit of code to use the product and smth for maven users.
> Although, even if i can use maven, I prefer using direct command line via
> a Makefile (xml makes my eyes bleed).
>
> Good thing I heard from and tried apache royale from this repo:
> https://github.com/openfl/openfl-samples-as3, because else I can assure I
> would not have even tried to run it.
>
>
>
> Porting game logic to Node.js
> =======================
>
> Here is a part of my command line (i removed several Constants):
> //``` bash
> MXMLJSC
> +royalelib=[…]/node_modules/@apache-royale/royale-js/royale-asjs/frameworks
> +configname=js
> --debug=true
> --output=./
> --html-template=template.html
> --source-path+=src
> --define+=CONFIG::DEBUG,true
> --define+=CONFIG::DEBUG_NS,*
> --warn-public-vars=false
> --remove-circulars=false
> --targets=js
> src/Main.as
>
>
> Compilation Errors:
> -------------------------
> 1.Conditional compilation issue:
> /Users/igor/dev/openfl/wmg-battle-export/tests/src/io/nfg/core/Tools.as(96):
> col: 12 Error: Can not resolve config constant: ‘DEBUG'
>
> { "name": "CONFIG::DEBUG_NS", "value": "*"},
> "additionalOptions": "-define=CONFIG:DEBUG_NS,'*’",
>
> This is most probably not a royale bug, but Josh Tynjala's asconfig that
> is parsing quote and double quote out
> (Before I used a Makefile, i started with openfl example which was using
> asconfig, i’m still putting it here as someone might find this useful …
> maybe)
>
> 2. Getting an Error on toJSON
> AModel.as(70):col: 21 Error: Overriding a function that is not marked for
> override
>
> My AModel class inherits a homeMade event dispatcher with no toJSON
> function, so nothing to override.
> (I still tried to override it, but when compiling it in as3, I get an
> error that i’m trying to override something that doesn’t exists)
>
>
> Runtime Errors:
> ---------------------
> 1. "ReferenceError: uint is not defined”, "ReferenceError: int is not
> defined”
> // ```as3 from code like:
> type = { id: String, age: uint, variation: int }
>
>
> 2.Vector are inconsistently replaced by Array
> example:
> // ```as3
> if(key == 'deck' && (value is Vector.<DeckUnit>) == false) value =
> initDeck(value);
>
> // generated by royale:
> - if (key == 'deck' && org.apache.royale.utils.Language.is(value, Array)
> == false)
>
> // after my fix:
> + if (key == 'deck' && org.apache.royale.utils.Language.is(value,
> org.apache.royale.utils.Language.Vector) == false)
>
>
> 3. Native flash.utils flash.utils.* (Dictionnary, getQualifiedClassName,
> …) and flash.geom (Points, Rectangle) are ignored by compiler (doesn’t
> exists in js)
> However those types are everywhere in as3 applications, and Dictionary for
> example is a Native type in most lang.
> Fix: For the browser build (not node.js), there is a simple obvious
> solution: openfl.swc
> However for node.js, openfl comes packed with js graphic feature that
> doesn’t exists in node which as it is, is not usable by node.
> As a solution, it could be trimming openfl to create a openfl-nodejs or
> add it to royale org.apache.royale.utils.Dictionary.
> Note also that there is no info about openfl in royale, so it wouldn’t
> occur as a natural answer for everyone.
>
>
> Other thoughs:
> ===========
> I’m not sure why you asked me to join the devlist.
> I already received 4 mail that i have no interest in, and even I could
> turn off notification, what’s the point of coming to a mailing list for
> just one thread.
> When I think of it, i could have wrote my story on github or some forum.
> Although I will give you more feedback if I can, I have no intention in
> getting involved deeper than that (as making a game already taking too much
> time).



-- 

Piotr Zarzycki

Patreon: *https://www.patreon.com/piotrzarzycki
<https://www.patreon.com/piotrzarzycki>*

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