I suggested this thread so more folks would see it and so we wouldn't add more 
to the GH issue which is effectively complete.

Focus/Key events for MXRoyale had a slightly different goal.  The goal was to 
reuse the Flash event names (mixed case like focusIn/focusOut) since use of 
constants wasn't a best practice.

In Basic, I think Keyboard events should be working.  I didn't test it, but it 
looks like the right code is there.  I didn't see any work to do FocusEvents in 
Basic.

We need to decide what we want to do for FocusEvents.  It looks like it could 
be as simple as having a FocusEvents bead that that injects focus event names 
in ElementEvents.  Then your listeners should get called, but the type of the 
event won't be a FocusEvent.  If you want an actual FocusEvent then a 
FocusEventConverter will be needed.  Both could be beads so it is PAYG.

HTH,
-Alex

On 2/15/19, 10:38 AM, "Carlos Rovira" <[email protected]> wrote:

    Hi,
    
    Alex make focus/key events for MXRoyale. I asked him about the state of
    that events in normal royale development (basic).
    He point me to create this thread.
    
    I used focus/key events in our app, but targeting directly to JS, so that's
    a bit ugly, non platform agnostic, and definitely not the "Royale-way" to
    do things.
    
    There's for example a bead DispatchInputFinishedBead, that's very
    convenient for now, but I think we need focus/key events as part of our
    infrastructure.
    
    I tried some months ago to bring that support, but I failed to make it work.
    
    Maybe the current work for MX could be easily but to solve the basic royale
    as well.
    
    Thoughts?
    
    -- 
    Carlos Rovira
    
https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fabout.me%2Fcarlosrovira&amp;data=02%7C01%7Caharui%40adobe.com%7C7a2a0276592946272b1508d69374d1d0%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C636858527280378368&amp;sdata=qs2l6zp2mptfpnOXQ5TTwo2AfNEGNblPRcRXDXzZIzM%3D&amp;reserved=0
    

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