Thanks Josh, that definitely sounds like a better option.  I will give that
a try for that side of things locally.
Maybe we can also use this on the CI server to specify the version that is
used?



On Thu, Oct 10, 2019 at 7:30 AM Josh Tynjala <[email protected]>
wrote:

> The RoyaleUnit Ant task has a "command" parameter where we can pass in the
> path of a specific executable. I don't think the Ant task should try to
> read a magic environment variable. Instead, we can reference the
> environment variable inside the Ant script.
>
> Something like this should probably work:
>
> <royaleunit command="${env.FLASHPLAYER_DEBUGGER}"/>
>
> --
> Josh Tynjala
> Bowler Hat LLC <https://bowlerhat.dev>
>
>
> On Wed, Oct 9, 2019 at 11:09 AM Greg Dove <[email protected]> wrote:
>
> > This is partly for general input, but also for Josh specifically in
> > relation to RoyaleUnit
> >
> > Background
> > I am continuing to add unit tests, mostly language level stuff.
> >
> > It is rare, but there can be some things to account for in terms of
> > differences caused by the player being used for testing (and also
> sometimes
> > for swf versions).
> > This has come up with some XML related stuff recently, where there was a
> > one test that failed in the CI build. I discovered this was happening in
> > standalone player (probably regular player and air too) only in versions
> > between 11.2 and 20.0 - it passes in version 11.1 and versions 21.0+ . I
> > only tested this on windows, so it may not be apparent on mac.  It wasn't
> > failing for me locally because my system player was version 30.
> >
> > RoyaleUnit testing uses the system file ('.swf') association to launch
> the
> > player. So for some tests it means that they could pass or not depending
> on
> > the version of the standalone player being launched, because bugs were
> > fixed in later versions of the player /AVM.
> >
> > I have my local FLASHPLAYER_DEBUGGER pointing to a 22 version. I know
> that
> > version is used in some of the build configs as well, but it seems that
> the
> > player version for testing on the CI server was something between 11.2
> and
> > 20 so that firstly seems inconsistent with version 22 used elsewhere.
> >
> > So two topics really:
> >
> > 1. General request: Could we agree to standardize the version of the
> flash
> > player we use for RoyaleUnit testing for CI builds? And what version
> should
> > that be. I don't really mind what that is although I think more recent
> > versions make sense mainly because I think we should be aiming to emulate
> > the most up to date version of the player behavior with various bug
> fixes.
> > However mostly I just would like to be aware of it so I can match it
> > locally.
> >
> > 2. For Josh, a request:
> > Could we have RoyaleUnit configurable for the player that should be used
> > for testing (with the system player as fallback)?
> > I was able to do this quickly locally in WindowsDefaults.java by doing
> the
> > following:
> >
> > public String getOpenCommand()
> >     {
> >         if (System.getenv("FLASHPLAYER_DEBUGGER") != null) {
> >             return System.getenv("FLASHPLAYER_DEBUGGER");
> >         }
> >         return "rundll32";
> >     }
> >
> >     public String[] getOpenSystemArguments()
> >     {
> >         if (System.getenv("FLASHPLAYER_DEBUGGER") != null) {
> >             return new String[]{""};
> >         }
> >         return new String[]{"url.dll,FileProtocolHandler"};
> >     }
> >
> > I am not sure if it should be using the same ' FLASHPLAYER_DEBUGGER' env
> > var  there that we use elsewhere or not... but I was able to use that
> > approach to quickly cycle through a lot of different player versions with
> > the tests to find the versions that had the issue.
> > If it needs to be different it could be something that is specific to
> > RoyaleUnit... ROYALEUNIT_SWF_PLAYER or anything really. I don't know if
> > this approach works the same on mac... anyhow please consider that
> > (generally) as a possible addition for Royaleunit.
> >
>

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