Hi Greg,

awesome work! Can wait to play with it! I think it will be a great addition
that can make old flash devs get around Royale to play with it and maybe
adopt it! :)

Great work! :)

Carlos


El mié., 11 dic. 2019 a las 21:09, Greg Dove (<[email protected]>)
escribió:

> This was posted to Flex dev list by mistake.
> Please ignore this if you already read it in the other list.
>
> Combined content of what I posted in other thread:
>
> Just some early advice that I expect to have a very close emulation of the
> flash graphics API available by early January at the latest. I had a client
> express a need for this, and I have quite a lot of progress already.
> I know we have various graphics support already in Graphics and MXRoyale,
> but the emphasis for this will be on the closest match to swf that I can
> reasonably achieve. I'm reasonably familiar with this stuff from things I
> have done in the past (although much of that was 10-12 years ago now).
>
> There are some things that, while technically possible may not be
> 'practical' to emulate based on how heavy the code would be to achieve that
> in JS. One of these is the miter joint implementation in flash which is not
> currently available in a similar way in svg. Unfortunately it seems that
> will not be available in svg 2.0 even though it was intended to be.
> Also some browser/OS combinations seem to not handle certain gradients very
> well. In general windows is better than mac for these, and Safari on Mac
> seems to be the most problematic so far. I did not focus a lot on mobile,
> but things were working quite good in a 2013 Galaxy Tablet, for example.
>
> Anyhow I just wanted to let others know I was working on this.
>
> This is player level emulation of [1], supporting (as much as possible)
> direct use of legacy flash player-level (i.e. no graphics lib) drawing
> code. So it is more the flash.display.* stuff that relates to drawing, and
> it's not going to be the right solution for everyone (even the client that
> wants it, I will try to move them to svg, but for now this is a good
> option, and I think it will help others. I also think I can get some
> 'flash' people interested in the project who never used Flex in the past).
>
> I'm also making sure it emulates the various quirks in the flash drawing
> api, which sometimes can be relied upon (negative widths, negative corner
> radii etc)
> I have the gradient and solid colors working, Currently no bitmapData, but
> I plan to add that.
>
> Here's how I am testing across machines [2]. If you want to test arbitrary
> code, you can go into the console and simply type in 'graphics' and
> 'Matrix' commands from javascript, it will run them in both flash and
> javascript at the same time. I have it to the point where (partly because
> Adobe Animate timeline as3 is a bit more loosely typed) I can paste between
> the js console and Adobe Animate and it works in both, which has been
> helpful for testing various things.
> Don't try this on a mobile device, I really only built it for desktop
> without any thought for mobile, you need a FHD+ monitor for the side by
> side view to be practical. If you see any issues please let me know.
>
> As mentioned, in terms of timing, I hope to add this to Royale in January.
>
>
> 1.
>
> https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html
>
> 2. http://interactionscript.com/royale/swf-graphics/index.html
>


-- 
Carlos Rovira
http://about.me/carlosrovira

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