Hi Greg, awesome work! Can wait to play with it! I think it will be a great addition that can make old flash devs get around Royale to play with it and maybe adopt it! :)
Great work! :) Carlos El mié., 11 dic. 2019 a las 21:09, Greg Dove (<[email protected]>) escribió: > This was posted to Flex dev list by mistake. > Please ignore this if you already read it in the other list. > > Combined content of what I posted in other thread: > > Just some early advice that I expect to have a very close emulation of the > flash graphics API available by early January at the latest. I had a client > express a need for this, and I have quite a lot of progress already. > I know we have various graphics support already in Graphics and MXRoyale, > but the emphasis for this will be on the closest match to swf that I can > reasonably achieve. I'm reasonably familiar with this stuff from things I > have done in the past (although much of that was 10-12 years ago now). > > There are some things that, while technically possible may not be > 'practical' to emulate based on how heavy the code would be to achieve that > in JS. One of these is the miter joint implementation in flash which is not > currently available in a similar way in svg. Unfortunately it seems that > will not be available in svg 2.0 even though it was intended to be. > Also some browser/OS combinations seem to not handle certain gradients very > well. In general windows is better than mac for these, and Safari on Mac > seems to be the most problematic so far. I did not focus a lot on mobile, > but things were working quite good in a 2013 Galaxy Tablet, for example. > > Anyhow I just wanted to let others know I was working on this. > > This is player level emulation of [1], supporting (as much as possible) > direct use of legacy flash player-level (i.e. no graphics lib) drawing > code. So it is more the flash.display.* stuff that relates to drawing, and > it's not going to be the right solution for everyone (even the client that > wants it, I will try to move them to svg, but for now this is a good > option, and I think it will help others. I also think I can get some > 'flash' people interested in the project who never used Flex in the past). > > I'm also making sure it emulates the various quirks in the flash drawing > api, which sometimes can be relied upon (negative widths, negative corner > radii etc) > I have the gradient and solid colors working, Currently no bitmapData, but > I plan to add that. > > Here's how I am testing across machines [2]. If you want to test arbitrary > code, you can go into the console and simply type in 'graphics' and > 'Matrix' commands from javascript, it will run them in both flash and > javascript at the same time. I have it to the point where (partly because > Adobe Animate timeline as3 is a bit more loosely typed) I can paste between > the js console and Adobe Animate and it works in both, which has been > helpful for testing various things. > Don't try this on a mobile device, I really only built it for desktop > without any thought for mobile, you need a FHD+ monitor for the side by > side view to be practical. If you see any issues please let me know. > > As mentioned, in terms of timing, I hope to add this to Royale in January. > > > 1. > > https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html > > 2. http://interactionscript.com/royale/swf-graphics/index.html > -- Carlos Rovira http://about.me/carlosrovira
