Hi Harbs,

I found the split over different libs confusing. I found that in some cases
it was a need due to dependencies, but I'm with you that needs a better
arrangement. I must say that I didn't spend time on figuring how to do it,
but one thing is clear, if you can work on this that would be great.

El jue., 5 nov. 2020 a las 14:39, Harbs (<[email protected]>) escribió:

> I’m starting work on a canvas based graphics package and I have a question
> about organization.
>
> We currently have:
>
> Graphics.swc has a graphics package which has mostly generic interfaces.
> Graphics.swc has an svg package which has SVG filters, gradients,
> transforms and the like.
> Graphics.swc has a display package which has some definitions which are a
> complement to ones in the graphics package as well as a Graphics API
> implementation which is specific to SVG.
>
> Basic.swc has an svg package which implements IGraphicShape using various
> SVG elements.
>
> Some issues I have is:
>
> 1. The current arrangement is confusing. Finding what is where is not easy.
> 2. The display and graphics packages should probably be combined into a
> single package.
> 3. The display package has implementation which is specific to SVG. That
> does not leave a good place to implement the canvas implementation.
>
>
> Thoughts?
>
> Rolling the Basic SVG package into Graphics (as things stand) is not an
> option because they use UIBase.
>
>

-- 
Carlos Rovira
Apache Member & Apache Royale PMC
*Apache Software Foundation*
http://about.me/carlosrovira

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