When we looked at the issue (I’m not looking at the code), it didn’t look
like a lack of CPU problem - it looked like, by default you would get one
thread, I suppose trying to be the same as you’d get previously by default.
Except, you’d now get Lucene’s parallel segment search code path with that
one thread instead of the standard code path. And that was slow. To get the
old behavior, you’d have to use -1 as you suggest.

And it does seem like a bug to me, and I also think the default should have
been -1 (or any fix that would still get you the standard Lucene code path
if you haven’t turned on parallel segment search)

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