Hi,
for today's widescreen monitors I find it quite nice to have two
master areas side by side.
Attached extended nmaster.c makes this possible with the ncol
layout. Include nmaster.c as usual and add an entry
{ "||=", ncol },
to layouts.
Cheers,
Johannes
enum {MaxMon = 8};
static int nmasters[MaxMon];
static int initnm = 0;
static void
initnmaster(void) {
int i;
if(initnm)
return;
for(i = 0; i < MaxMon; i++)
nmasters[i] = nmaster;
initnm = 1;
}
static void
incnmaster(const Arg *arg) {
if(!arg || !selmon->lt[selmon->sellt]->arrange || selmon->num >= MaxMon)
return;
nmasters[selmon->num] += arg->i;
if(nmasters[selmon->num] < 0)
nmasters[selmon->num] = 0;
arrange(NULL);
}
static void
setnmaster(const Arg *arg) {
if(!arg || !selmon->lt[selmon->sellt]->arrange || selmon->num >= MaxMon)
return;
nmasters[selmon->num] = arg->i > 0 ? arg->i : 0;
arrange(NULL);
}
static void
ntile(Monitor *m) {
int x, y, h, w, mw, nm;
unsigned int i, n;
Client *c;
initnmaster();
for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
c = nexttiled(m->clients);
nm = m->num < MaxMon ? nmasters[m->num] : nmaster;
if(nm > n)
nm = n;
/* master */
if(nm > 0) {
mw = m->mfact * m->ww;
h = m->wh / nm;
if(h < bh)
h = m->wh;
y = m->wy;
for(i = 0; i < nm; i++, c = nexttiled(c->next)) {
resize(c, m->wx, y, (n == nm ? m->ww : mw) - 2 * c->bw,
((i + 1 == nm) ? m->wy + m->wh - y : h) - 2 *
c->bw, False);
if(h != m->wh)
y = c->y + HEIGHT(c);
}
n -= nm;
} else
mw = 0;
if(n == 0)
return;
/* tile stack */
x = m->wx + mw;
y = m->wy;
w = m->ww - mw;
h = m->wh / n;
if(h < bh)
h = m->wh;
for(i = 0; c; c = nexttiled(c->next), i++) {
resize(c, x, y, w - 2 * c->bw,
((i + 1 == n) ? m->wy + m->wh - y : h) - 2 * c->bw,
False);
if(h != m->wh)
y = c->y + HEIGHT(c);
}
}
static void
ncol(Monitor *m) {
int x, y, h, w, mw, nm;
unsigned int i, n;
Client *c;
initnmaster();
for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
c = nexttiled(m->clients);
nm = m->num < MaxMon ? nmasters[m->num] : nmaster;
if(nm > n)
nm = n;
/* master */
if(nm > 0) {
mw = (n == nm) ? m->ww : m->mfact * m->ww;
w = mw / nm;
x = m->wx;
for(i = 0; i < nm; i++, c = nexttiled(c->next)) {
resize(c, x, bh, w - 2, m->wh - 2, False);
x = c->x + WIDTH(c);
}
n -= nm;
} else
mw = 0;
if(n == 0)
return;
/* tile stack */
x = m->wx + mw;
y = m->wy;
w = m->ww - mw;
h = m->wh / n;
if(h < bh)
h = m->wh;
for(i = 0; c; c = nexttiled(c->next), i++) {
resize(c, x, y, w - 2 * c->bw,
((i + 1 == n) ? m->wy + m->wh - y : h) - 2 * c->bw,
False);
if(h != m->wh)
y = c->y + HEIGHT(c);
}
}
static void
nbstack(Monitor *m) {
int x, y, h, w, mh, nm;
unsigned int i, n;
Client *c;
initnmaster();
for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
c = nexttiled(m->clients);
nm = m->num < MaxMon ? nmasters[m->num] : nmaster;
if(nm > n)
nm = n;
/* master */
if(nm > 0) {
mh = m->mfact * m->wh;
w = m->ww / nm;
if(w < bh)
w = m->ww;
x = m->wx;
for(i = 0; i < nm; i++, c = nexttiled(c->next)) {
resize(c, x, m->wy, ((i + 1 == nm) ? m->wx + m->ww - x
: w) - 2 * c->bw,
(n == nm ? m->wh : mh) - 2 * c->bw, False);
if(w != m->ww)
x = c->x + WIDTH(c);
}
n -= nm;
} else
mh = 0;
if(n == 0)
return;
/* tile stack */
x = m->wx;
y = m->wy + mh;
w = m->ww / n;
h = m->wh - mh;
if(w < bh)
w = m->ww;
for(i = 0; c; c = nexttiled(c->next), i++) {
resize(c, x, y, ((i + 1 == n) ? m->wx + m->ww - x : w) - 2 *
c->bw,
h - 2 * c->bw, False);
if(w != m->ww)
x = c->x + WIDTH(c);
}
}