Hey,
On 26 September 2011 21:43, Nick <[email protected]> wrote:
> Just wondering what people think about the idea of merging the
> bstack layout patch to the plain vanilla dwm? It's pretty
> non-intrusive, and a very useful layout for small screens (where the
> regular tiled layout results in excess line wrapping).
How about using an 'ntile' layout instead? Attached is patch similar
nmaster [1], but a bit simpler (+1 LOC). It replaces tile; I don't
know.
[1]: http://dwm.suckless.org/patches/nmaster
Thanks,
cls
diff -r b899c8748939 config.def.h
--- a/config.def.h Mon Aug 15 18:44:12 2011 +0200
+++ b/config.def.h Mon Sep 26 22:23:24 2011 +0100
@@ -55,6 +55,8 @@
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
+ { MODKEY, XK_comma, incnmaster, {.i = +1 } },
+ { MODKEY, XK_period, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY, XK_Return, zoom, {0} },
diff -r b899c8748939 dwm.c
--- a/dwm.c Mon Aug 15 18:44:12 2011 +0200
+++ b/dwm.c Mon Sep 26 22:23:24 2011 +0100
@@ -125,6 +125,7 @@
struct Monitor {
char ltsymbol[16];
float mfact;
+ int nmaster;
int num;
int by; /* bar geometry */
int mx, my, mw, mh; /* screen size */
@@ -189,6 +190,7 @@
static Bool gettextprop(Window w, Atom atom, char *text, unsigned int size);
static void grabbuttons(Client *c, Bool focused);
static void grabkeys(void);
+static void incnmaster(const Arg *arg);
static void initfont(const char *fontstr);
static void keypress(XEvent *e);
static void killclient(const Arg *arg);
@@ -1024,6 +1026,12 @@
}
void
+incnmaster(const Arg *arg) {
+ selmon->nmaster = MAX(selmon->nmaster + arg->i, 1);
+ arrange(selmon);
+}
+
+void
initfont(const char *fontstr) {
char *def, **missing;
int n;
@@ -1650,32 +1658,25 @@
void
tile(Monitor *m) {
- int x, y, h, w, mw;
- unsigned int i, n;
+ unsigned int i, n, mw, mh, tw, th;
Client *c;
for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
if(n == 0)
return;
- /* master */
- c = nexttiled(m->clients);
- mw = m->mfact * m->ww;
- resize(c, m->wx, m->wy, (n == 1 ? m->ww : mw) - 2 * c->bw, m->wh - 2 * c->bw, False);
- if(--n == 0)
- return;
- /* tile stack */
- x = (m->wx > c->x) ? c->x + mw + 2 * c->bw : m->wx + mw;
- y = m->wy;
- w = (m->wx > c->x) ? m->wx + m->ww - x : m->ww - mw;
- h = m->wh / n;
- if(h < bh)
- h = m->wh;
- for(i = 0, c = nexttiled(c->next); c; c = nexttiled(c->next), i++) {
- resize(c, x, y, w - 2 * c->bw, /* remainder */ ((i + 1 == n)
- ? m->wy + m->wh - y - 2 * c->bw : h - 2 * c->bw), False);
- if(h != m->wh)
- y = c->y + HEIGHT(c);
- }
+
+ mh = (n > m->nmaster) ? m->wh / m->nmaster : m->wh / n;
+ mw = (n > m->nmaster) ? m->ww * m->mfact : m->ww;
+ th = (n > m->nmaster) ? m->wh / (n - m->nmaster) : 0;
+ tw = m->ww - mw;
+
+ for(i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
+ if(i < m->nmaster)
+ resize(c, m->wx, m->wy + (i*mh),
+ mw - (2*c->bw), mh - (2*c->bw), False);
+ else
+ resize(c, m->wx + mw, m->wy + ((i - m->nmaster)*th),
+ tw - (2*c->bw), th - (2*c->bw), False);
}
void