> - drawtimeout.tv_nsec = (1000/xfps) * 1E6; > + drawtimeout.tv_nsec = 1000000000 / xfps;
I like the patch, but not the comment. In the original code there is no
floating point calculation at all; the division is integer, but is true
that there is accuary lost. Maybe the best option is:
drawtimeout.tv_nsec = (1000*1E6) / xfps;
Regards,
