On 13 May 2016 at 01:31, Jason Young <doom...@gmail.com> wrote: > suckless is about *simplicity*. Simplicity != easy to use. Simplicity > means, basically, there's fewer parts to break, and there *being* fewer > parts, it's easier to see *where* it breaks. Unfortunately, the more > "easy to use" you make a piece of software, the bigger it gets and the > more dependencies it accrues, and you're right back at suck software.
This is a delusion. "easy to use" does not imply complexity. A rule of thumb for UI design is this: if a UI offers multiple ways to achieve the same result, it sucks and becomes less "easy to use". It confuses the user. And such an UI costs the extra price of additional complexity. Instead "easy to use" interfaces should just reflect the solution underneath and will only be simple if the solution underneath is simple. Also note the quotes Louis replied, they explain it much more crisp. -Anselm