Ah, I think it was Wicket that ditched OGNL... On 7/11/06, Jesse Kuhnert <[EMAIL PROTECTED]> wrote:
I think that was someone else. I'm going to resist the very large urge and just keep my mouth shut about what I think of webwork controlling OGNL... On 7/10/06, D&J Gredler <[EMAIL PROTECTED]> wrote: > I thought WebWork had recently stopped using OGNL in favor of a homebrewed > solution... or was that a different framework? > > > On 7/11/06, Jesse Kuhnert <[EMAIL PROTECTED]> wrote: > > > > Ahh....I hadn't noticed that you had added in validation handling. Looks > > pretty slick so far. > > > > I worry about adding components into the library unless an active > > committer > > is going to take responsibility for maintaining them - and the likely > JIRA > > issues they produce...But I guess even worse than that is not applying > > patches that look good so... > > > > Can you create a new patch that works off of tapestry 4.1 trunk ;) ? > > > > P.S. Something came over me and I think I found a pretty easy way to > make > > a > > small modification to OGNL that would make it possible to definitively > > know > > a target properties type, even if it is null. The only problem is that > > OGNL > > seems to be in the hands of opensymphony/webwork right now and I've not > > seen > > much response to any forum posts I've written. Oh well... > > > > On 7/10/06, D&J Gredler <[EMAIL PROTECTED]> wrote: > > > > > > Hi, > > > > > > I just wanted to send the list a quick heads up in view of our > previous > > > discussion: I've moved BeanForm to a separate SF project ( > > > http://beanform.sourceforge.net/), uploaded it to Tassel, and have > > marked > > > the patch (http://issues.apache.org/jira/browse/TAPESTRY-965) > obsolete. > > I > > > still think this would be a useful component to have in Contrib, and > can > > > create an updated patch at some point in the future. > > > > > > I think I've addressed all the issues raised in previous discussions > on > > > this > > > list (see the docs at the website), but would be happy for any further > > > critique. This applies especially to the rendering hierarchy. Thanks > for > > > all > > > the advice and direction given thus far. > > > > > > Take care, > > > > > > Daniel Gredler > > > > > > > > > > > > -- > > Jesse Kuhnert > > Tacos/Tapestry, team member/developer > > > > Open source based consulting work centered around > > dojo/tapestry/tacos/hivemind. > > > > > > -- Jesse Kuhnert Tacos/Tapestry, team member/developer Open source based consulting work centered around dojo/tapestry/tacos/hivemind.
