There have been lots of bug fixes / various improvements and I was
thinking it would be nice to go ahead and release it.   It also helps
that the product I've been working on it with is going in to beta
release next week and would like to be on a non-moving target.

The memory issue surrounding compilation has been resolved (as far as
I know),  so I'll be doing a dual release of OGNL 2.7.1 with Tapestry
as well.

Jesse Kuhnert: +1 (binding)

-- 
Jesse Kuhnert
Tapestry/Dojo team member/developer

Open source based consulting work centered around
dojo/tapestry/tacos/hivemind. http://blog.opencomponentry.com

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