Dave,

Actually, full Lua bindings would be fine. The only reason I was planning on 
Luabind was just for keeping it simple.

Thank you in advance.

-----Original Message-----
From: Dave Watson [mailto:[email protected]] 
Sent: 13 June 2012 15:46
To: [email protected]
Subject: Re: Feedback request: Add support for luabind to thrift compiler

Hello, 

Internally at Facebook a developer recently made full lua bindings.   Let
me ping him and see what the state of open sourcing them is.

I believe they were full lua though, so not 100% what you are discussing

On 6/13/12 1:18 AM, "Cormier, Ricky" <[email protected]> wrote:

>All,
>
>I am one of the senior developers at last.fm. We currently have a 
>requirement to interface with thrift services via Lua.
>
>http://www.lua.org/
>
>Whilst we would love to implement full and native Lua support to thrift 
>for both compiler and libraries we just don't have the time nor the 
>use-case. Instead, we plan to implement a parser for thrift IDL that 
>will be able to generate Lua bindings for C++ client code using the Lua 
>Bind library.
>
>http://www.rasterbar.com/products/luabind.html
>
>After giving this some thought we realised it wouldn't be too much 
>effort for us to hook this into the existing thrift compiler as a new 
>generator (and take advantage of the fact the IDL is already parsed out 
>for us), which we propose to call 'luabind' (eg. -gen luabind). This 
>would make it clear that it is generating Lua Bind C++ bindings and not native 
>Lua.
>This would also still keep the door open for a native Lua 
>implementation that could use the name 'lua' as the generator.
>
>Before we go to the effort of hooking this into the thrift compiler 
>(otherwise we'll probably just hoik something up in Perl) we wanted to 
>know if there was any upstream interest in this and whether, were we to 
>submit it, it would be accepted given:
>
>* it'll only client-side generated bindings using Lua Bind
>* It would only directly support Luabind/C++
>* C support can be obtained using a C linkage C++ API
>* Apart adding a new option to the compiler the code will be 
>self-contained.
>* The change wouldn't preclude native Lua support in the future
>
>Lua is designed from the ground up to be embedded in C/C++ so whilst 
>this isn't a native code implementation the very fact that if you're 
>using Lua you're almost certainly going to be using C/C++ makes this a 
>reasonable way to get thrift support via Lua that leverages existing C/C++ 
>code.
>
>Thanks in advance for your feedback.
>
>Ricky Cormier
>Senior Software Engineer
>http://www.last.fm/user/evilrix
>
>Last.fm
>Karen House | 1-11 Baches Street | London | N1 6DL "if it doesn't 
>scrobble it doesn't count!"
>

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