Suppose I have a .thrift spec similar to the following:
service Slow
{
void slowOperation(),
void stopEverything(),
}
When my application launches, my code will establish a connection with the
server, and hold on to that connection for the lifetime of the app. When
a user launches a dialog box from this application, I want to call
slowOperation(). If the user hits "Cancel" on the dialog, I want to run
stopEverything(). stopEverything should cause slowOperation to stop what
it is doing and complete.
I have several problems with this setup right now. First, the
codegenerated SlowClient class isn't thread safe. If multiple threads try
to access it at the same time, bad things will happen. Second, as far as
I can tell, the existing servers only process messages on one thread per
connection. That means that even if I managed to send a stopEverything()
call while a slowOperation() was in progress, the server wouldn't process
that message until the slowOperation was complete.
Does the C++ library / compiler currently have anything that can satisfy
this requirement? I'm looking at some of the COB / Continuation OBject
stuff, but it doesn't look like it makes the SlowClient thread safe (but
maybe the AsyncChannel is supposed to be safe instead?). It also looks
like there isn't an easy way to get this behavior for any given transport.
I'm fine adding support for this kind of use case, but I want to make sure
that nothing already exists that I've overlooked before I go down that
path.