Perhaps an approach that wouldn't require completely rearchitecting the compiler could be implement a mechanism that allows filtering the generated code as it is being written out. For example, the compiler could make a call to some sort of filtering callback that has the capability of modifying the "default" code that is generated, or even replacing it entirely. Information about the current state of the parsing could(should?) also be passed into the callback. If you want a somewhat cheeky eat-your-own-dogfood approach, this could even be defined in IDL as a Thrift service, with an optional command line flag to the compiler for specifying a protocol and transport to an implementation (in that case, people could tweak the code generation using their language of choice, or even just consume the events to feed into their own completely separate template engine if they choose to do so).

I'm sure that a templating tool could be a great approach with definite advantages but the Thrift compiler seems pretty baked at this point and ripping it apart to rebuild it seems like a monumental effort and a huge risk.

I've been using Thrift for a while now and I'm interested in contributing to the project. If this is an area that you all think would be valuable to work on, I'd be willing to try to help out however I can. Or if there is another area of the project that has a more urgent need of attention, I'd be glad to try to help out there instead, just let me know. Mostly I know Java, C, PHP and Javascript and a few other tricks I've learned over the years.

-- Ben

On 10/07/2015 09:12 PM, David Bennett wrote:
[Sorry -- I only just subscribed so missed any earlier commonents on the dev 
list]

Your experience parallels mine, except that I'm a compiler guy so I've leant 
more towards language-based solutions, and I've written a couple of template 
engines.

Re simple stuff: agreed. Simple stuff is simple.
Re performance: not interested. There are situations where the speed of code 
generation matters, and this is not one of them.
Re features of the template language: absolutely. A language that is not 
'Turing Complete' (whatever that means in this context) will run into problems 
it cannot solve.

FWIW TC means state, iteration and alternation, which covers your loops and 
filters. The only way to get there is to include a full-blown macro processing 
language or equivalent (I've written one of those too). Look at Tex, m4 for 
examples. Good page here too: https://en.wikipedia.org/wiki/Template_processor. 
The key thing is Model View separation: the C++ parse provides the data model 
and the template language generates the source code View. With this separation 
and a suitable data model, there should (almost) never be a need to change 
anything except individual templates.

In practice what I have done is to write special purpose functions in the host 
language and call them from the template. Your keyword example would require a 
language-specific callable function for each supported language to check and 
perhaps mangle identifiers.

But this project is only reasonable if the templating tool exists, and it is 
sufficiently powerful that the conversion is largely mechanical, and there are 
sufficient regression tests to check the results.

Of all the tools I know, this one 
https://theantlrguy.atlassian.net/wiki/display/ST4/StringTemplate+4+Documentation
 is the one that is most likely to be suitable.

Regards
David M Bennett FACS

Andl - A New Database Language - andl.org


-----Original Message-----
From: Jens Geyer [mailto:jensge...@hotmail.com]
Sent: Thursday, 8 October 2015 6:30 AM
To: Thrift-Dev <dev@thrift.apache.org>
Cc: u...@thrift.apache.org
Subject: Re: Major feature suggestion/observation

Hi *,

Please, FUP @ dev list. Thank you.

I agree that the existing code generation code has some potential, in many 
ways. I even agree that it could be a good idea to rethink some of the 
concepts. But the question I raised a few hours earlier (on the dev list) was 
precisely targeted at what I think is the key here: How many will it cost and 
how much will we really benefit from converting everything into a 
template-based generator?

Having a good portion of (production code) experience in both template based 
and non-template based codegen worlds, I believe I can speak with enough 
authority regarding this whole matter. From my experiences, both ways have 
their pros and cons. For simple, example-like stuff, everything is easy, with 
or without templates. But in the real world, you will face lots of special 
cases making your life harder. The good thing about a code-based generator is, 
that there are typically more options to deal with such things in a performant 
and convenient way. Trying to express these in a template language can become a 
pain very quickly. Templates are as good as the template language and system 
reaches. It typically starts to get complex with things that need to be 
enumerated and filtered. Bringing loops and conditions into a template-based 
engine is a challenging task, this is where the good, the bad and the ugly 
start to become separated.

In fact, given a fairly complex project, there is not much difference in what 
you do when there is need to add features that are not supported by your coded 
generator or template language: You change the implementation.

Just one example, that is still sort of an general issue across all
languages: reserved keywords. Besides the few obvious Thrift IDL related 
keywords, each language has its own special set of reserved keywords.
Putting all of them into one single global list that is used by all (!) languages 
is something that I don't like very much, yet we still have it in the Thrift 
compiler. Furthermore, each language has its own way how to deal with reserved 
keywords: Some allow for a prefix like @ or &. We also have some additional, 
per-language treatment in the Thrift compiler as well to deal with these 
subtleties. Although more to the point in my opinion, these solutions are by no 
means perfect either.

Now think about, how a template-based could generator help with that specific 
issue? I don't mean the question whether or not it is possible /somehow/ - it 
should indeed be sort of a neat and clean solution, a significant improvement 
over what we already have.

You may get the impression that I'm against templates, but that's not true, I 
am not. Templates are a very powerful tool. But I strongly doubt that switching 
Thrift from one to the other just because it is possible will produce enough 
net gain to justify the efforts needed. In my humble opinion we should spent 
that time and developer-power more wisely.

$0,02,
JensG


-----Ursprüngliche Nachricht-----
From: David Bennett
Sent: Wednesday, October 7, 2015 12:26 PM
To: u...@thrift.apache.org
Subject: RE: Major feature suggestion/observation

[I'm wary of Boost. It's quite a commitment. But if needs must...]

I had a quick look: it seems that the generation is achieved while compiling 
the code using C++ templates. This is not what I had in mind at all. It should 
be possible to edit a template without a C++ recompile.

Here is a simple program in T4. You can probably see how it works with no 
further explanation.

<table class="detailstable">
   <# foreach (var prop in data.Properties) { #>
   <tr>
   <th>
     <#= prop.Name #>
   </th>
   <td>
   <asp:DynamicControl DataField="<#= prop.Name #>" runat="server" />
   </td>
   </tr>
   <# } #>
</table>

But this is only suitable for C#, and rewriting the compiler is definitely a 
step too far. There is Cheetah for Python and lots of other HTML template 
engines, but in a quick review I could find nothing suitable. Maybe I just 
imagined there was a solution...

Regards
David M Bennett FACS

Andl - A New Database Language - andl.org


-----Original Message-----
From: Philip Polkovnikov [mailto:polkovnikov...@gmail.com]
Sent: Wednesday, 7 October 2015 8:00 PM
To: u...@thrift.apache.org
Subject: Re: Major feature suggestion/observation

David,

Default codegen solution in C++ world is Boost Karma. Though I'm unsure if it 
is OK to make users that would like to compile thrift compiler set boost up and 
wait several minutes until thrift compiles.

2015-10-07 3:11 GMT+03:00 David Bennett <da...@yorkage.com>:

Regards
David M Bennett FACS

Andl - A New Database Language - andl.org


-----Original Message-----
From: Roger Meier [mailto:ro...@bufferoverflow.ch]
Sent: Wednesday, 7 October 2015 5:34 AM
To: u...@thrift.apache.org
Cc: dev@thrift.apache.org
Subject: Re: Major feature suggestion/observation

Hi David

Quoting David Bennett <da...@yorkage.com>:

I'm a compiler guy (amongst other scars). I was somewhat surprised
when I opened up the Thrift compiler to discover that it uses
industrial strength parsing (for a very slim language) and a
hand-rolled, ad hoc source code generator (for a serious backend
problem). I had expected the exact opposite.

After reading a few comments on this list I think a number of the
shortcomings of Thrift result from this. The compiler may be
'tweakable' but it sure ain't configurable. The precise content of
the generated code (and how to alter it) is an ever present problem.

My suggestion is that the backend of the compiler should be entirely
rewritten using modern code generation technology and a selection of
'skeletons' provided as separate text files. Anyone who wanted to
tweak the output for any of their special use cases could easily copy
and modify an individual skeleton without having to venture into the
dark recesses of the C++ compiler.

Did you had a look at the JIRA issues related to rewrite and changes
on the compiler?
I found this one: https://issues.apache.org/jira/browse/THRIFT-1173.
It's right on the money, but seems to have been silently abandoned 4 years ago.
Looks like the guy who tackled it didn't know enough about template
tools to make it happen, despite the best of intentions.

I didn't find anything else remotely similar, but lots of requests for
little tweaks that would become no-brainers with a template system.

Have you seen the python variant? This was another try to do it again.
No. Which issue?

I have seldom seen some successful rewrites, usually it takes too
long to bring them to the same level. Personally, I'm a fan of evolution.
Agree absolutely. The only way to tackle this kind of transformation
is to treat the existing compiler as the spec and set out to replicate
it, to the point of being able to pass identical regression tests.
That works, but it takes a while just to get back where you started.

With luck, the initial batch of skeletons could be extracted directly
from the existing compiler. It's still a biggish job.

[Side digression: for some languages code generation is not really
needed. The language has sufficient abstraction capability to
implement the IDL directly. Since there are other languages that do
not, we are stuck with code generation.]

The biggest choice is: which product to use for the code generation?
I have a little familiarity with T4 and the ANTLR StringTemplate, and
I've hand-rolled a couple of my own but there are heaps of others out
there. Maybe it all comes down to what you're used to.
I'm not sure I'm quite ready for the investment of time.
Feel free to rewrite the compiler and provide a test suite for review.
Probably not -- Andl is keeping me busy enough for now. I was kind of
hoping someone with C++/compiler experience could at least nominate a
suitable template product. I don't know one, and a quick look at
cpptemplate does not leave me filled with joy. Without this, it's just
far too much work.

Improving the test suites across languages, improving CMake, fixing
bugs and many other topics to improve on Thrift has much higher
priority than rewriting something we already have.
I get that. What Thrift does and what it needs don't really overlap my
skill set (or my interests) all that well, but I will keep an eye out
for somewhere I can help.

best!
Roger

PS: dev list is a better place for such discussions.
Thanks. I'll look into that.


Regards
David M Bennett FACS




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