[ 
https://issues.apache.org/jira/browse/THRIFT-3932?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel
 ]

James E. King, III updated THRIFT-3932:
---------------------------------------
    Description: 
{{ThreadManger::join}} calls {{stopImpl(true)}}, which in turn calls 
{{removeWorker(workerCount_);}}. The latter waits until {{while (workerCount_ 
!= workerMaxCount_)}}. Within the {{run}} method of the workers, the last 
thread that detects {{workerCount_ == workerMaxCount_}} notifies 
{{removeWorker}}. The {{run}} method has the following additional code that is 
executed at the very end:

{code}
    {
      Synchronized s(manager_->workerMonitor_);
      manager_->deadWorkers_.insert(this->thread());
      if (notifyManager) {
        manager_->workerMonitor_.notify();
      }
    }
{code}

This is an independent synchronized block. Now assume 2 threads. One of them 
has {{notifyManager=true}} as it detected the {{workerCount_ == 
workerMaxCount_}} condition earlier. It is possible that this thread gets to 
execute  the above code block first, {{ThreadManager}}'s {{removeWorker}} 
method unblocks, and eventually {{ThreadManager}}'s {{join}} returns and the 
object is destructed. When the other thread reaches the synchronized block 
above, it will crash, as the manager is not around anymore.

Besides, {{ThreadManager}} never joins its threads.

Attached is a patch.

{panel:title=Resolution 
Details|borderStyle=dashed|borderColor=#ccc|titleBGColor=#F7D6C1|bgColor=#FFFFCE}
A fair number of things were improved with this pull request:

# There are three monitors used for signaling; two of them use the same mutex 
and then the workerMonitor is using its own. I made all three use the same 
mutex.
# I replaced all calls to Synchronize with Guard on the mutex_ so it is a bit 
clearer that there is one lock protecting everything.
# The worker run loop expires tasks as it encounters them. Now we only call 
removeExpiredTasks if there's no room during add.
# I found that when worker threads are removed they are not joined; if a thread 
is not detached we now join those threads.
# I added better documentation and simplified the Worker::run() a little so it 
is easier to understand, but the logic is the same. idle_ was not used and 
removed.
# I found that remove(Task) simply wasn't implemented at all! so I added code 
for that and tests.
# Release mode tests of thread manager would not fail on error because they use 
assert() to verify results! If we only do release builds in CI, these tests may 
have been silently failing for a long time.
# ThreadManager::join() is unnecessary, as stop() will join worker threads (as 
will removeWorker) depending on the ThreadFactory's detached disposition.
# Cleaned up some technical debt from the TServerFramework refactoring:
# Cleaned up some things in the different platform thread factories. Some 
abstractions were unnecessary.
# Reduced overall time on concurrency test to about 30 seconds on my dev system 
while increasing the reliability and improving test coverage significantly. I 
ran it 100 times in a loop.
# Added tests for most of the ThreadManager APIs.
# Tested with posix, std, and boost threads on linux.
# Tested on Windows.
# Fixed a math error in time calculation that was present on Windows (with 
VS2010) which made expiring tasks impossible (unit test proved the issue and 
the fix).
# Re-enable unit tests in the appveyor build that are no longer unstable.
{panel}

  was:
{{ThreadManger::join}} calls {{stopImpl(true)}}, which in turn calls 
{{removeWorker(workerCount_);}}. The latter waits until {{while (workerCount_ 
!= workerMaxCount_)}}. Within the {{run}} method of the workers, the last 
thread that detects {{workerCount_ == workerMaxCount_}} notifies 
{{removeWorker}}. The {{run}} method has the following additional code that is 
executed at the very end:

{code}
    {
      Synchronized s(manager_->workerMonitor_);
      manager_->deadWorkers_.insert(this->thread());
      if (notifyManager) {
        manager_->workerMonitor_.notify();
      }
    }
{code}

This is an independent synchronized block. Now assume 2 threads. One of them 
has {{notifyManager=true}} as it detected the {{workerCount_ == 
workerMaxCount_}} condition earlier. It is possible that this thread gets to 
execute  the above code block first, {{ThreadManager}}'s {{removeWorker}} 
method unblocks, and eventually {{ThreadManager}}'s {{join}} returns and the 
object is destructed. When the other thread reaches the synchronized block 
above, it will crash, as the manager is not around anymore.

Besides, {{ThreadManager}} never joins its threads.

Attached is a patch.

{panel:title=Resolution 
Details|borderStyle=dashed|borderColor=#ccc|titleBGColor=#F7D6C1|bgColor=#FFFFCE}
A fair number of things were improved with this pull request:


{panel}


> C++ ThreadManager has a rare termination race
> ---------------------------------------------
>
>                 Key: THRIFT-3932
>                 URL: https://issues.apache.org/jira/browse/THRIFT-3932
>             Project: Thrift
>          Issue Type: Bug
>          Components: C++ - Library
>            Reporter: Buğra Gedik
>            Assignee: James E. King, III
>             Fix For: 0.11.0
>
>         Attachments: thrift-patch
>
>          Time Spent: 17h
>  Remaining Estimate: 0h
>
> {{ThreadManger::join}} calls {{stopImpl(true)}}, which in turn calls 
> {{removeWorker(workerCount_);}}. The latter waits until {{while (workerCount_ 
> != workerMaxCount_)}}. Within the {{run}} method of the workers, the last 
> thread that detects {{workerCount_ == workerMaxCount_}} notifies 
> {{removeWorker}}. The {{run}} method has the following additional code that 
> is executed at the very end:
> {code}
>     {
>       Synchronized s(manager_->workerMonitor_);
>       manager_->deadWorkers_.insert(this->thread());
>       if (notifyManager) {
>         manager_->workerMonitor_.notify();
>       }
>     }
> {code}
> This is an independent synchronized block. Now assume 2 threads. One of them 
> has {{notifyManager=true}} as it detected the {{workerCount_ == 
> workerMaxCount_}} condition earlier. It is possible that this thread gets to 
> execute  the above code block first, {{ThreadManager}}'s {{removeWorker}} 
> method unblocks, and eventually {{ThreadManager}}'s {{join}} returns and the 
> object is destructed. When the other thread reaches the synchronized block 
> above, it will crash, as the manager is not around anymore.
> Besides, {{ThreadManager}} never joins its threads.
> Attached is a patch.
> {panel:title=Resolution 
> Details|borderStyle=dashed|borderColor=#ccc|titleBGColor=#F7D6C1|bgColor=#FFFFCE}
> A fair number of things were improved with this pull request:
> # There are three monitors used for signaling; two of them use the same mutex 
> and then the workerMonitor is using its own. I made all three use the same 
> mutex.
> # I replaced all calls to Synchronize with Guard on the mutex_ so it is a bit 
> clearer that there is one lock protecting everything.
> # The worker run loop expires tasks as it encounters them. Now we only call 
> removeExpiredTasks if there's no room during add.
> # I found that when worker threads are removed they are not joined; if a 
> thread is not detached we now join those threads.
> # I added better documentation and simplified the Worker::run() a little so 
> it is easier to understand, but the logic is the same. idle_ was not used and 
> removed.
> # I found that remove(Task) simply wasn't implemented at all! so I added code 
> for that and tests.
> # Release mode tests of thread manager would not fail on error because they 
> use assert() to verify results! If we only do release builds in CI, these 
> tests may have been silently failing for a long time.
> # ThreadManager::join() is unnecessary, as stop() will join worker threads 
> (as will removeWorker) depending on the ThreadFactory's detached disposition.
> # Cleaned up some technical debt from the TServerFramework refactoring:
> # Cleaned up some things in the different platform thread factories. Some 
> abstractions were unnecessary.
> # Reduced overall time on concurrency test to about 30 seconds on my dev 
> system while increasing the reliability and improving test coverage 
> significantly. I ran it 100 times in a loop.
> # Added tests for most of the ThreadManager APIs.
> # Tested with posix, std, and boost threads on linux.
> # Tested on Windows.
> # Fixed a math error in time calculation that was present on Windows (with 
> VS2010) which made expiring tasks impossible (unit test proved the issue and 
> the fix).
> # Re-enable unit tests in the appveyor build that are no longer unstable.
> {panel}



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