AFAICT, libthrift can be used in Android, but…I’ll actually have to use an IDL, generate code and try create an app to confirm this. It’ll take some time because I know nothing about Android.
Allen On December 30, 2018 at 11:15:02, Allen George (allen.geo...@gmail.com) wrote: My gut feeling is that almost no one will be using a Java ME target anymore. These days people who use Java will be doing so as part of an Android project. As a result, it’s probably better for us to try use the main Java library in Android, see what breaks, and change that library - if possible - to cover both targets. Since Java (compiler + library) is responsible for a significant chunk of the project’s JIRAs, focus on a single Java target would have the added advantage of cleaning up the bug tracker. Allen ------------------------------ *From:* James E. King III <jk...@apache.org> *Sent:* Sunday, December 30, 2018 9:58 AM *To:* dev@thrift.apache.org *Subject:* The JavaME library is rotting - do we need it? Before calling a vote on this, the last checkins to lib/javame were in 2015, and when you compare the sources to what's in lib/java, the differences are that the lib/java library has received updates, but the lib/javame library has not. For example a configurable maximum frame size. Do we really need two? In C++ one would just use macros to provide the kind of support that seems to be the difference between the two - for example using String instead of StringBuffer or URL. Perhaps JavaME has these things now however? Thoughts? Do we need a separate implementation for JavaME? - Jim