Thanks for responding while you are on vacation.

Mr. Peach and I had an IRC discussion and he has a need for a plugin (he
called 'escalation' plugin) which is similar in that if a specified error
is returned the request should be forwarded to another location.  I have
floated that idea here as an alternate to the custom error plugin and,
although I have received little response due to vacations, no one has said
no so far.  At this point I am moving forward with the escalation plugin
ideaŠwill write something up next week similar to the custom error plugin
and post that for comment.

Thank you,
Ron 

On 11/26/13 2:07 PM, "Leif Hedstrom" <[email protected]> wrote:

>On Nov 25, 2013, at 11:18 AM, Ron Barber <[email protected]> wrote:
>
>> Hi TS community!
>> 
>> I am requesting comment/suggestions related to implementation of a
>>feature that provides custom error responses on a per-remap basis.
>>Essentially, this is similar to the existing body factory but with
>>support for external objects (via HTTP) AND definable on a per-remap
>>basis.
>> 
>> I am thinking of moving forward in one of two directions for the
>>implementation:
>> 1.  Create a plugin which is independent of the existing body factory
>>that implements the requirements.
>> 2.  Extend the existing body factory to allow it to fetch external
>>objects AND use conf_remap (or maybe extend it also) to swap out body
>>factory configs on a per remap basis.
>
>
>I need to think about this a little more, but I think a combo of both is
>the way to go; a new API which allows direct control of body factory
>negotiation. The reason I¹m thinking that is because the body factory was
>intended to support multiple ³factories² already (typically based on
>Accept-Language). The additional API allows you to control this from
>either existing plugins (e.g. regex_remap could support it), or create a
>generic ³body_factory² plugin. But the plugin would not have to implement
>a the body factory, just the negotiation portion.
>
>I¹m on vacation all week this week, so probably can¹t look at it for a
>little while. Anyone else got any clever thoughts on this?
>
>Cheers,
>
>‹ Leif

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