On Tue, Aug 31, 2010 at 12:37 AM, Antonio Petrelli
<[email protected]> wrote:
> 2010/8/31 Nathan Bubna <[email protected]>:
>>  But at this point, you'll have my support in a
>> vote for moving this into the Engine 2.0, Tools 2.1, etc, with one
>> condition:  documentation.  With the proliferation of artifacts and
>> their various reasons and dependencies, we need some very
>> user-friendly "Which Jar Is For Me?" type of documentation for users.
>
> Ok I will work on it.

cool, but i'd wait for consensus on moving this way before you put in
more work on it.

>> We also need to be sure that you aren't the only one who understands
>> how this customized, complicated Maven build works.
>
> This is fairly standard, the "complication" is only in the number of 
> artifacts.
> OTOH I must say that Ant builds are much more complicated when seen
> for the first time, because everyone uses his style of coding.

that's good to hear!

>>  And finally, i
>> don't know if maven can do this, but one of my current favorite parts
>> of the Velocity and VelocityTools build files is that they spit out
>> customized directions for building and publishing releases right along
>> with the target output, including what documentation to be sure and
>> update.  That really helps to keep me on track when i'm doing
>> releases.
>
> Can you make an example, or tell me where to see? I missed this point.

sure, in Engine, call the ant release.howto and publish.howto targets

>> Also, i'm curious whether any of these builds include OSGi manifest
>> creation?  That's a recent addition to some of our builds (just engine
>> and tools at this point, i think), that i don't want to lose.
>
> It is possible (I've already done it with Tiles) however I forgot to put it.
> Did you publish any of these OSGi-ready packages, so I can configure
> the plugin correctly?

yeah, i think both Engine 1.6.4 and 1.7-beta1 supported it, though
with different techniques, IIRC.  The Engine's build uses Spring's
Bundlor ant task for it.  I think some osgi stuff was in Tools 2 also.

>> All in all, this is great work, and i'm excited to see us move in a
>> more standard direction for our next versions.  I am very sorry that
>> it took me so long to respond, and i hope you aren't too discouraged
>> that no one else has responded yet.
>
> No problem, when I've nothing to do, there's Tiles that keeps me busy :-P

:)

> Thanks
> Antonio
>
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